March 16th, Card of the Day

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Overdrive! Mimori Suzuko
Red Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Camera>>.

[CONT] You may only place a total of four of cards with the same name as this card and “Yukata Dress, Sharo” into your Deck.
[CONT] When you have six or more Climaxes in your Waiting Room, this card loses -1 Level in your Hand.
[CONT] When you have two or more <<Detective>> characters, this card gains +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.

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Overdrive! Tokui Sora
Yellow Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Sweets>>.

[CONT] You may only place a total of four of cards with the same name as this card and “Yukata Dress, Nero” into your Deck.
[AUTO] When this card is played from your Hand to your Stage, and you have four or more other <<Detectives> on your Stage, you may place the top card of your Deck to your Stock.
[AUTO] When this card is played from your Hand to your Stage, choose up to one of your opponent’s characters, return it to it’s owner’s Hand, and this card gains +2000 Power until the end of this turn.

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Overdrive! Sasaki Mikoi
Green Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Book>>.

[CONT] You may only place a total of four of cards with the same name as this card and “Yukata Dress, Elly” into your Deck.
[AUTO] When this card is played from your Hand to your Stage, draw up to 1 card, and this card gains +2000 Power until the end of this turn.
[AUTO] When this card Reverses it’s opponent in Battle, and the Climax “Slumbering Library” in on your Climax Border, you may send that character to it’s owner’s Clock.

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Overdrive! Kitta Izumi
Blue Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Sports>>.

[CONT] You may only place a total of four of cards with the same name as this card and “Yukata Dress, Cordelia” into your Deck.
[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] (1) This ability can only be activated once per turn. When you place a card into your Level Area, you may pay the stated cost. If you do, look at up to 2 cards from the top of your Deck, add one of them to your Hand, and place any remaining cards back to the top of your Deck.

March 13th, Card of the Day

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Yukata Dress, Sharo
Red Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Camera>>.

[CONT] When you have six or more Climaxes in your Waiting Room, this card loses -1 Level in your Hand.
[CONT] When you have two or more <<Detective>> characters, this card gains +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.

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Cool Senior? Sharo
Yellow Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Camera>>.

[ACT] (Place two of your <<Detective>> characters to Rest) Swap one card from your Level Area with one card from your Waiting Room.
[ACT] Brainstorm (1) Overturn the top 4 cards of your Deck and place them into your Waiting Room. For every Climax amongst those cards, search your Deck for up to 1 <<Detective>> character, show it to your opponent, add it to your Hand, discard 1 card from your Hand to your Waiting Room, then Shuffle your Deck.

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To Stop Being Useless, Sharo
Yellow Character, Level: 1, Cost: 0, Power: 4000, Soul:1, Trigger: None
Traits: <<Detective>> and <<Camera>>.

[AUTO] This ability can only be activated once per turn. When you place a Climax into your Level Area, this card gains +2500 Power until the end of this turn.
[AUTO] When this card declares an attack with the Climax “Let’s Go Home And Have Some Food” on your Climax Border, all of your characters gain +1 Soul until the end of this turn.

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Fake Kokoro
Red Event, Level: 3, Cost: 3, Trigger: None.

When you do not have a <<Police>> character, you cannot play this card from your Hand.
Deal X damage to your opponent, where X is the number of Climaxes in your Waiting Room. (Apply damage cancellation as per normal.)
Choose one of your characters; it gains +4000 Power until the end of this turn.

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Let’s Go Home And Have Some Food
Yellow Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, draw a card, and choose one of your characters; it gains +2000 Power and +1 Soul until the end of this turn.

March 12th, Card of the Day

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Violet Phantom Thief “Violet Shadow”
Blue Character, Level: 2, Cost: 1, Power: 6000, Soul: 1, Trigger: 1 Soul
Traits: <<Phantom Thief>> and <<Mask>>.

[CONT] Assist All of your characters in front of this card with “Alice” in it’s name or with <<Phantom Thief>> trait gains +1500 Power.
[AUTO] During the start of your Encore Step, and the Climax “Color The Phantom” is on your Climax Border, choose up to two of your other characters with <<Phantom Thief>> trait or with “Alice” in their names, and place them to your Memory. During the start of your Draw Phase, place those characters from your Memory onto separate Borders on your Stage, and those cards gains +2000 Power until the end of this turn.

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White Phantom Thief “Great White Fallen Angel”
Blue Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger, None
Traits: <<Phantom Thief>> and <<Mask>>.

[CONT] When you have another “Black Phantom Thief ‘Darkside Revolution'” on your Stage, this card gains +4000 Power, and the following ability “[AUTO] During the end of your turn, place this card to your Waiting Room.”
[AUTO] When this card Reverses it’s opponent in Battle, and the Climax “Color The Phantom” is on your Climax Border, search your Deck for up to 1 <<Phantom Thief>> character, show it to your opponent, and add it to your Hand. Then Shuffle your Deck.

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Black Phantom Thief “Darkside Revolution”
Blue Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Phantom Thief>> and <<Mask>>.

[CONT] When you have another “White Phantom Thief ‘Great Fallen White Angel'” on your Stage, this card gains +4000 Power, and the following ability. “[AUTO] During the end of your turn, place this card to your Waiting Room.”
[AUTO] When this card declares an attack with the Climax “Colors Of Phantom” on your Climax Border, choose one of your <<Phantom Thief>> characters; it gains +2500 Power until the end of this turn.

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Invitation To Be A Phantom Thief
Blue Event, Level: 1, Cost: 0, Trigger: None, Icon: Counter.

(Counter) If you have 1 or fewer Climaxes in your Waiting Room, you cannot play this card from your Hand.
Look at up to 4 cards from the top of your Deck, choose one <<Phantom Thief>> amongst them, add it to your Hand, then discard an remaining cards to your Waiting Room.

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Color Of Phantom
Blue Climax, Trigger: 1 Soul and Gate.
(When this card is triggered, you may choose one Climax from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

March 11th, Card of the Day

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Yukata Dress, Nero
Yellow Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Sweets>>.

[AUTO] When this card is played from your Hand to your Stage, and you have four or more other <<Detectives> on your Stage, you may place the top card of your Deck to your Stock.
[AUTO] When this card is played from your Hand to your Stage, choose up to one of your opponent’s characters, return it to it’s owner’s Hand, and this card gains +2000 Power until the end of this turn.

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Christmas Girl, Nero
Yellow Character, Level: 2, Cost: 1, Power: 7500, Soul: 1, Trigger: 1 Soul
Traits: <<Detective>> and <<Sweets>>.

[AUTO] (1, Discard 1 Climax from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the stated cost. If you do, choose one Climax from your Waiting Room, and return it to your Hand.
[AUTO] (Send this card to your Waiting Room) When the Climax “The Fluffy Thing In The Forest” is played onto your Climax Border, you may pay the stated cost. If you do, choose up to one “Yukata Dress, Nero” or “Overdrive! Tokui Sora” from your Hand, and play it onto the original Border of this card.

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Wacky, Nero
Yellow Character, Level: 1, Cost: 0, Power: 2500, Soul: 1, Trigger: None, Icon: Counter
Traits: <<Detective>> and <<Sweets>>.

[AUTO] When you use this card’s Backup, swap one card in your Level Area with one Climax from your Waiting Room.
[ACT] (Counter) Backup 3000, Level 1 (Discard this card from your Hand to your Waiting Room)

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Blatant Foreshadowing
Yellow Event, Level: 1, Cost: 0, Trigger: None.

Place one of your <<Detective>> characters in Stand to Rest. If you do, search your Deck for up to 1 <<Detective>> character, show it to your opponent, and add it to your Hand. Then Shuffle your Deck.

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The Fluffy Thing In The Forest
Yellow Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, choose one Yellow card from your Waiting Room and place it to your Stock, and all of your characters gain +1 Soul until the end of this turn.

March 10th, Card of the Day

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Little Cop, Kokoro
Red Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Police>> and <<Mask>>.

[CONT] When you have two or more other “Five Seconds Before Interruption, Kokoro” on your Stage, this card loses -1 Level in your Hand.
[AUTO] When this card is played from your Hand to your Stage, reveal the top card of your Deck. If that card is a <<Police>> character, you may deal 1 damage to your opponent. (Apply damage cancellation as per normal; return the revealed card to it’s original position.)
[AUTO] When you play a Climax onto your Climax Border, this card gains +1500 Power until the end of this turn.

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Five Seconds Before Interruption, Kokoro
Red Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Police>> and <<Mask>>.

[AUTO] When this card is played from your Hand to your Stage, choose one of your other <<Police>> characters; it gains +1000 Power until the end of this turn.
[ACT] Brainstorm (1, Place this card to Rest) Overturn the top 4 cards of your Deck and place them into your Waiting Room. For every Climax amongst those cards, choose one <<Police>> character from your Waiting Room, and return it to your Hand.

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Detective In Training, Kazumi
Yellow Character, Level: 1, Cost: 1, Power: 6000, Soul: 1, Trigger: None
Traits: <<Detective>>.

[CONT] During your own turn, this card gains +1000 Power.
[AUTO] Encore (Place the top card of your Deck to your Clock).

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IDO Affiliated, Kazumi’s Father
Green Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Glasses>>.

[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the stated cost. If you do, choose one “Phantom Thief Debut” from your Waiting Room, and return it to your Hand.

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Phantom Thief Debut
Green Event, Level: 1, Cost: 0, Trigger: None.

Look at up to 4 cards from the top of your Deck, choose one character card with “Alice” or “Kazumi” in it’s name, add it to your Hand, then discard any remaining cards to your Waiting Room.

March 9th, Card of the Day

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Warm Atmosphere, Alice
Green Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Detective>>.

[CONT] All of your other <<Detective>> characters gain +500 Power.
[ACT] (1, Place two of your characters to Rest) Choose one card from your Clock and return it to your Hand. Choose one card from your Hand, and put it to your Clock.

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Staying Over, Alice
Green Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Pajamas>>.

[CONT] Experience When you have a “Aspiring To Be A Detective, Kazumi” in your Level Area, this card gains +1500 Power.

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Detective In Training, Alice
Yellow Character, Level: 1, Cost: 1, Power: 4500, Soul: 1, Trigger: 1 Soul
Traits: <<Detective>>.

[CONT] Assist All of your <<Detective>> characters in front of this card gains Power +X, where X is the Level of that character multiplied by 500.
[AUTO] (1, Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the stated cost. If you do, search your Deck for up to 1 character with a Experience ability, show it to your opponent, and add it to your Hand. Then Shuffle your Deck.

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The Wish To Find a Resolution, Elly
Green Character, Level: 1, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Book>>.

[CONT] Assist All of your characters in front of this card gains +500 Power.
[AUTO] (Discard 1 card from your Hand to your Waiting Room) When any of your characters triggers a Climax during their Trigger Check, and the Trigger icon is a Treasure, you may pay the stated cost. If you do, choose one card from your Clock and add it to your Hand, then place the top card of your Deck to your Clock.
[ACT] (Place two of your <<Detective>> characters to Rest) Swap one card from your Level Area with one card from your Waiting Room.

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Food Collection
Green Event, Level: 2, Cost: 2, Trigger: None.

Choose one card from your Clock, and add it to your Hand. Place this card into your Memory.

March 6th, Card of the Day

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Aspiring To Be A Detective, Alice
Yellow Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] When this card declares an attack with the Climax “Duo Deduction” on your Climax Border, choose one of your other <<Detective>> characters, it gains +3000 Power, and the following ability until the end of this turn
“[AUTO] This ability can only be activated once per turn. When the damage this card deals is cancelled, you may deal 1 damage to your opponent.” (Apply damage cancellation as per normal.

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Aspiring To Be A Detective, Kazumi
Green Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>>.

[CONT] Experience If you have a “Aspiring To Be A Detective, Alice” and a “Aspiring To Be A Detective, Kazumi” in your Level Area, this card loses -1 Level in your Hand.
[AUTO] When this card is Front Attacked, look at the top card of your Deck, and either place it to the top of your Deck or into your Waiting Room.

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Barrier Toys
Yellow Event, Level: 2, Cost: 3, Trigger: None, Icon: Counter.

(Counter) Choose up to 2 character cards with “Alice” in it’s name and up to 2 character cards with “Kazumi” in it’s name from your Waiting Room and return them in any order to the top of your Deck. If you return a total of 4 cards this way, choose one Battling character; it gains the following ability until the end of this turn.
“[CONT] This card cannot deal any damage to players.”

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Duo Deduction
Yellow Climax, Trigger: 1 Soul and Return.
(When this card is triggered, you may choose one of your opponent’s characters, and return it to it’s owner’s Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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