May 9th, Card of the Day

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Ra…..?
Yellow Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Phantom Thief>> and <<Flame>>.

[CONT] During your own turn, this card gets +500 Power, and the following ability.
“[CONT] This card cannot be chosen as a target by your opponent’s card effects.”
[AUTO] When this card Reverses it’s opponent in Battle, you may place this card to your Memory. If you do, at the start of your next Draw Phase, choose one “Ra……?” from your Memory, and play it onto any Border on your Stage.

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The True Pervert, Stone River
Yellow Character, Level: 1, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Phantom Thief>> and <<Weapon>>.

[CONT] During your own turn, all of your other <<Phantom Thief>> characters get +1000 Power.
[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one “The Detective Uniform That Disappeared” from your Waiting Room, and return it to your hand.
[ACT] (2, Place two of your characters to Rest) Draw up to 2 cards, then discard 1 card from your Hand to your Waiting Room.

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“The Detective Uniform That Disappeared”
Green Event, Level: 1, Cost: 1, Trigger: None.

Place this card to your Memory.
[AUTO] Recollection When your Level Up, and this card is in your Memory, choose up to 2 <<Detective>> characters from your Waiting Room, place them to your Stock in any order, then place this card to your Stock.

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“Pointy TKB” Twenty
Yellow Character, Level: 2, Cost: 1, Power: 8000, Soul: 1, Trigger: 1 Soul
Traits: <<Phantom Thief>> and <<Narcissist>> .

[CONT] When you have four or more other <<Phantom Thief>> characters, this card gets the following ability.
“[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is greater than your opponent’s Level, you may place that character to it’s owner’s Stock. If you do, place the bottom card of your opponent’s Stock to his Waiting Room.”

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“Loving Afterglow” Arsene
Blue Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None
Traits: <<Phantom Thief>> and <<Mask>>.

[CONT] The character directly opposite of this card gets “[AUTO] Encore (Discard 1 card from your Hand to your Waiting Room).”
[AUTO] When this card is Reversed in Battle, your opponent may place one character from your Waiting Room to the top of your Deck.

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“Mage” Luvia
Red Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Jewel>> and <<Lady>>.

[AUTO] When this card declares a Direct Attack, choose up to one of your opponent’s Level 0 or lower Center Stage characters; that character does not Stand during it’s owner’s next Stand Phase.
[AUTO] During the start of your opponent’s Attack Phase, you may place the top card of your Deck to your Waiting Room. If that card is a <<Jewel>> character, you may move this card to an empty Border on your Center Stage.

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“Observer’s Appearance” Rin
Red Character, Level: 2, Cost: 2, Power: 8500, Soul: 2, Trigger: 1 Soul
Traits: <<Jewel>>.

[CONT] When you have two or fewer <<Jewel>> characters, you cannot play this card from your Hand.
[CONT] Experience When the total Level of the cards in your Level Area is 4 or greater, this card gets +2500 Power.

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High-Speed Amplification Circuit
Red Event, Level: 2, Cost: 1, Trigger: None, Icon: Counter.

(Counter) Choose one of your characters; it gets Power +X until the end of turn, where X is the number of <<Jewel>> characters you control multiplied by 1000.

 

May 6th, Card of the Day

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Elly’s Counterattack
Green Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Book>>.

[CONT] Experience When the total Level of the cards in your Level Area is 6 or greater, this card gets +1500 Power.
[AUTO] (2, Discard two <<Detective>> characters from your Hand to your Waiting Room) This ability can only be activated once per turn. During the turn this card was played from your Hand to your Stage, when the character at the Middle Border of your Center Stage declares an attack, you may pay the cost. If you do, place this card back to Stand.

(This is a fairly interesting restand ability with an innovative little condition – you can either attack with Elly at the sides, then have your Middle character attack and restand Elly by paying her cost, or you can have Elly as your Middle character and have her restand as soon as she attacks. Either mode has their own pros and cons.)

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Exceptional Combination, Alice & Kazumi
Green Character, Level: 1, Cost: 0, Power: 5500, Soul: 1, Trigger: None
Traits: <<Detective>>.

[CONT] For every other “Exceptional Combination, Alice & Kazumi” you control, this card gets +1000 Power.
[AUTO] When this card is Reversed in Battle, you cannot activate any “[AUTO] Encore” abilities until the end of turn. (This is inclusive of the [AUTO] Encore (3) in the rulings.)

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“Little Devilish Girl” Kuro
Red Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Weapon>>.

[AUTO] (1) When this card Reverses it’s opponent in Battle, and the Climax “Rho Aias” is on your Climax Border, and you have four or more other <<Magic>> characters, you may pay the cost. If you do, choose up to 2 <<Magic>> characters from your Waiting Room, and return them to your Hand.

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“Tracing Noble Phantasms” Kuro
Red Character, Level: 2, Cost: 1, Power: 4000, Soul: 1, Trigger: 1 Soul
Traits: <<Magic>> and <<Weapon>>.

[CONT] Assist All of your characters in front of this card gets +1000 Power.
[AUTO] (Place this card to Rest) When the Climax “Rho Aias” is played onto your Climax Border, you may pay the cost. If you do, place the top 4 cards of your Deck to the bottom of this card to serve as Markers.
[AUTO] During the start of your opponent’s Draw Phase, place all Markers underneath this card to the Waiting Room. If there are any Level 0 or lower characters amongst them, this card gains the following ability until the end of turn.
“[CONT] You do not take damage from the [AUTO] abilities of your opponent’s characters.”

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Broken Phantasm
Red Event, Level: 2, Cost: 1, Trigger: None.

When you do not control a character with “Kuro” in it’s name, you cannot play this card from your Hand.
When you have two or more Climaxes in your Waiting Room, choose one of your opponent’s characters; it gets -3500 Power until the end of turn, then choose one of your <<Weapon>> characters, it gets +3500 Power until the end of turn.

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Rho Aias
Red Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, draw a card, and choose one of your characters; it gains +2000 Power and +1 Soul until the end of turn.

May 2nd, Card of the Day

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The Potential Of A Police Officer, Kokoro
Red Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Police>> and <<Mask>>.

[AUTO] When this card is played from your Hand to your Stage, look at the top card of your Deck, and either leave it at the top of your Deck or place it to your Waiting Room.
[AUTO] When this card is played from your Hand to your Stage, it gets Power +X until the end of turn, where X is the number of <<Police>> characters you control multiplied by 500.

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Whiny Brat, Kokoro
Red Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Police>> and <<Mask>>.

[CONT] For every other “Five Seconds Before Going Berserk, Kokoro” you control, this card gets +2000 Power.

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Rising From The Depths, Kokoro
Red Character, Level: 2, Cost: 1, Power: 5000, Soul: 1, Trigger: 1 Soul
Traits: <<Police>> and <<Mask>>.

[CONT] Assist All of your characters in front of this card gets Power +X, where X is the Level of that character multiplied by 500.
[ACT] (Discard 1 “Whiny Brat, Kokoro” from your Hand to your Waiting Room, place this card to Rest) Choose one of your <<Police>> characters; it gets +5500 Power until the end of turn.

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“Wet Uniform” Miyu
Blue Character, Level: 3, Cost: 2, Power: 6500, Soul: 2, Trigger: 1 Soul
Traits: <<Master>> and <<Magic>>.

[CONT] Assist All of your characters in front of this card gets the following ability.
“[CONT] During this card’s Battle, your opponent cannot play any Events from their Hand.”
[CONT] Experience When the total Level of the cards in your Level Area is 4 or greater, this card gets the following ability.
“[CONT] Assist All of your <<Magic>> characters in front of this card gets Power +X, where X is the Level of that character multiplied by 1000.”
[AUTO] When this card is played from your Hand to your Stage, draw up to 2 cards, then discard 1 card from your Hand to your Waiting Room.

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Calling Your Name From A Corner Of The World
Blue Event, Level: 2, Cost: 1, Trigger: None, Icon: Counter.

(Counter) Choose one of your <<Music>> characters; it gets +3500 Power, and the following ability until the end of turn.
“[AUTO] (1) When this card Reverses it’s opponent in Battle, you may pay the cost. If you do, place the top card of your Clock to your Waiting Room.”

April 28th, Card of the Day

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“User Of Jewel Magecraft” Rin
Red Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Jewel>>.

[CONT] Experience When the total Level of the cards in your Level Area is 4 or greater, this card gets +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, draw up to 2 cards, then discard 1 card from your Hand to your Waiting Room.
[AUTO] (2, Discard 1 card from your Hand to your Waiting Room) When this card declares an attack with the Climax “Thor’s Hammer” on your Climax Border, and all of your characters are of the <<Jewel>> trait, you may pay the cost. If you do, deal 4 damage to your opponent, and this card gets +3000 Power until the end of turn. (Apply damage cancellation as per normal.)

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Thor’s Hammer
Red Climax, Trigger: Comeback.
(When this card is triggered, you may choose one character from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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Appreciation Time, Arsene
Blue Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Phantom Thief>> and <<Mask>>.

[AUTO] When this card is played onto your Stage from your Hand or via a Change ability, you may place the top card of your Clock to your Waiting Room.
[AUTO] When this card declares an attack with the Climax “Showdown! Phantom Thief vs Detective” on your Climax Border, place the top 4 cards of your Deck to your Waiting Room, deal X damage to your opponent, and for every <<Phantom Thief>> character you control, this card gets +1000 Power until the end of turn. X is the number of Climaxes amongst those cards. (Apply damage cancellation as per normal.)

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A Phantom Thief’s Pride, Arsene
Blue Character, Level: 2, Cost: 1, Power: 6000, Soul: 1, Trigger: 1 Soul
Traits: <<Phantom Thief>> and <<Mask>>.

[CONT] Assist All of your Level 3 or greater characters in front of this card gets +2000 Power.
[AUTO] Change (1, Place this card to your Waiting Room) During the start of your Draw Phase, you may pay the cost. If you do, choose one “Appreciation Time, Arsene” from your Waiting Room, and play it onto the original Border of this card.

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Showdown! Phantom Thief vs Detective
Blue Climax, Trigger: Draw.
(When this card is triggered, you may draw a card.)

[CONT] All of your characters get +1000 Power, and +1 Soul.

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“Cute Dressup!” Sharo
Red Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Camera>>>

[AUTO] When this card is played from your Hand to your Stage, look at the top card of your Deck, and either leave it at the top of your Deck or place it to your Waiting Room.
[AUTO] When the Climax “Psychokenesis” is played onto your Climax Border, and this card is on your Center Stage, reveal the top card of your Deck. If that card is a Cost 0 or lower character, you may play it onto any Border on your Stage. (Otherwise, return it to it’s original position.)

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Clumsy Detective, Sharo
Red Character, Level: 2, Cost: 2, Power: 7500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Camera>>.

[CONT] Experience When there is a “Brave and Earnest, Sharo” in your Level Area, this card gets +2500 Power.
[AUTO] Encore (Discard 1 Red card from your Hand to your Waiting Room).

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Psychokenesis
Red Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, you may choose up to 1 Red card from your Waiting Room and place it to your Stock; and all of your characters gain +1 Soul until the end of turn.

April 27th, Card of the Day

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“The Stage She Is Aspiring For” Nero
Yellow Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Sweets>>.

[CONT] When you have a “Nero’s Counterattack” in your Clock, this card gets -1 Level in your Hand.
[CONT] Experience When the total Level of the cards in your Level Area is 6 or greater, this card gets +1500 Power.
[AUTO] This ability can only be activated twice per turn. During the turn this card is played from your Hand to your Stage, when the damage this card deals is cancelled, you may deal 1 damage to your opponent. (Apply damage cancellation as per normal.)

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Nero’s Counterattack
Yellow Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Sweets>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top 3 cards of your Deck to your Waiting Room.
[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is 0 or lower, you may place that character to it’s owner’s Stock. If you do, place the bottom card of your opponent’s Stock to his Waiting Room.

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Carefree and Calm, Nero
Yellow Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Sweets>>.

[CONT] For every other <<Detective>> character you control, this card gets +500 Power.
[AUTO] When this card declares an attack with the Climax “Direct Hack” on your Climax Border, this card gets the following ability until the end of your opponent’s next turn.
“[AUTO] During this card’s Battle, if you cancel any damage that was dealt to you, draw 2 cards, discard 1 card from your Hand to your Waiting Room, and choose up to 1 character directly opposite of this card, and send it to it’s owner’s Waiting Room.”

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Direct Hack
Yellow Climax, Trigger: 1 Soul and Shot.
(During this turn, when the damage of the attacking character that triggered this card is cancelled, deal 1 damage to your opponent.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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“Precious Friends” Miyu
Blue Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Master>> and <<Magic>>.

[CONT] Experience When the total Level of the cards in your Level Area is 2 or greater, this card gets +1000 Power.
[AUTO] (Discard 1 <<Magic>> character from your Hand to your Waiting Room) When this card Reverses it’s opponent in Battle, and the Climax “For The Sake Of Seizing Happiness” is on your Climax Border, you may pay the cost. If you do, choose one <<Magic>> character whose Level is lower or equal than your current Level, and play it onto your Stage in Rest.

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For The Sake Of Seizing Happiness
Blue Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, draw a card, and choose one of your characters; it gains +2000 Power and +1 Soul until the end of turn.

 

April 26th, Card of the Day

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“The Stage She Is Aspiring For” Cordelia
Blue Character, Level: 3, Cost: 2, Power: 9500: Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Sports>>.

[CONT] When you have six or more Climaxes in your Waiting Room, this card gets -1 Level in your Hand.
[CONT] For every other <<Detective>> character you control, this card gets +500 Power.
[CONT] The character directly opposite of this character gets -1 Soul.

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Cordelia’s Counterattack
Blue Character, Level: 2, Cost:1, Power: 7000, Soul: 1, Trigger:1 Soul
Traits: <<Detective>> and <<Sports>>.

[CONT] Experience When you have a “‘The Stage She Is Aspiring For’ Cordelia” in your Level Area, this card gets -1 Level in your Hand.
[AUTO] When this card declares an attack with the Climax “Hypersensitive” in your Climax Border, look at up to 4 cards from the top of your Deck, choose up to 1 <<Detective>> character amongst them, show it to your opponent, add it to your Hand, discard any remaining cards to your Waiting Room, and this card gets +2000 Power until the end of turn.

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Hypersensitive
Blue Climax, Trigger: Gate
(When this card is triggered, you may choose one Climax from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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“Not Being Honest” Kuro
Red Character, Level: 2: Cost: 2, Power: 7500, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Weapon>>.

[CONT] Experience When the total Level of the cards in your Level Area is 3 or greater, this card gets +2000 Power.
[AUTO] (1) when this card Reverses it’s opponent in Battle, and the Climax “End Of The Battle” is on your Climax Border, you may pay the cost. If you do, deal X damage to your opponent, where X is the cost of that character (the Battling opponent). (Apply damage cancellation as per normal.)

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End Of The Battle
Red Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, you may choose up to 1 Red card from your Waiting Room and place it to your Stock; and all of your characters gain +1 Soul until the end of turn.

April 25th, Card of the Day

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“The Stage She Is Aspiring For” Elly
Green Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Book>>.

[CONT] Your other characters in the Middle Border of your Center Stage gets +500 Power.
[AUTO] (1) This ability can only be activated once per turn. When a card is placed into your Level Area, you may pay the cost. If you do, look at up to 4 cards from the top of your Deck, choose up to 1 <<Detective>> amongst them, show it to your opponent, add it to your Hand, then Shuffle your Deck.

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In A Bathtowel, Elly
Green Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Book>>.

[AUTO] When this card declares an attack with the Climax “Transcend” on your Climax Border, you may choose one <<Detective>> character from your Waiting Room, and place it to your Stock.
[AUTO] This ability can only be activated once per turn. When a Climax is placed into your Level Area, this card gets +2500 Power until the end of turn.

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Transcend
Green Climax, Trigger: Treasure.
(When this card is triggered, return this card to your Hand. You may then place the top card of your Deck to your Stock.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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Zwei Form, Illya
Blue Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Master>> and <<Magic>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] When this card declares an attack with the Climax “Quintet Fire” on your Climax Border, if this card has two or more Markers underneath it, and you have another <<Magic>> character, place all of your Stock to your Waiting Room, and this card gains the following two abilities until the end of turn.
“[AUTO] When this card Reverses it’s opponent in Battle, you may deal 2 damage to your opponent.”
“[AUTO] When this card Reverses it’s opponent in Battle, you may deal 5 damage to your opponent.”
(Apply damage cancellation as per normal.)

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Quintet Fire
Blue Climax, Trigger: Gate
(When this card is triggered, you may choose one Climax from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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“Kaleidostick” Magical Sapphire
Blue Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Magic>>.

[CONT] All of your other <<Magic>> characters get +500 Power.
[ACT] (Choose one “Kaleidostick, Magical Ruby” from your Waiting Room and place it face-down as a Marker underneath a “Zwei Form, Illya” you control with no Markers underneath it) Choose one “Zwei Form, Illya” you control, and place this card underneath that card face-down to serve as a Marker.

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“Kaleidostick” Magical Ruby
Blue Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Magic>>.

[AUTO] When this card is played from your Hand to your Stage, reveal the top card of your Deck. If that card is a <<Magic>> character, add it to your Hand, then discard 1 card from your Hand to your Waiting Room. (Otherwise, return it to it’s original position.)
[AUTO] When this card is played from your Hand to your Stage, choose one of your characters; it gets +1000 Power until the end of turn.

Honorable Mention

Have you wondered how are you able to pump Illya’s power high enough for her to steamroll just about anything?

Look no further.

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“The Time To Make A Decision” Illya
Blue Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Master>> and <<Magic>>.

[AUTO] When this card is played from your Hand to your Stage, choose one of your Level 2 or greater characters; it gets +3000 Power until the end of turn.

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