Archive for the ‘ Weiss Schwarz ’ Category

February 2nd, Card of the Day

The Future We Walk Towards Together, Himeno
Red Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Newspaper>>.

[CONT] When you control two or more other ,<Newspaper>> characters, this card gets +1500 Power, and the following ability.
“[CONT] During the battle of this card, your opponent cannot activate any Backup abilities from their Hand.”
[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose the top card of your Clock, and place it to your Stock.

Next To The Person She Treasures The Most, Sara
Blue Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Newspaper>> and <<Sports>>.

[CONT] For every other <<Newspaper>> or <<Sports>> character you control, this card gets +500 Power.
[AUTO] (2, Discard 2 <<Newspaper>> or <<Sports>> characters from your Hand to your Waiting Room) This ability can only be activated once per turn. During the turn this card is played from your Hand to your Stage, when another one of your characters in the Middle Border of your Center Stage declares an attack, you may pay the cost. If you do, place this card to Stand.

“Beauty Haru-chan” Haruka
Green Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Marble>> and <<Twins>>.

[CONT] When you have two or more other characters with “Haruka” or “Kanata” in their names, this card gets +1000 Power.
[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, place the top card of your Clock to your Stock.
[AUTO] [Climax Combo] (2) When this card declares an attack with the Climax “Best Shot!” on your Climax Border, and you have another character with “Kanata” in it’s name, you may pay the cost. If you do, deal 2 damage to your opponent, and this card gets +1000 Power until the end of turn. (Apply damage cancellation as per normal.)

Best Shot!

Green Climax, Trigger: Treasure.
(When this card is triggered, return this card to your Hand. You may then place the top card of your Deck to your Stock.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

Precious Tanzaku
Green Event, Level: 1, Cost: 0, Trigger: None.

Place this card to your Memory.
[AUTO] Recollection During the start of your Main Phase, if this card is in your Memory, search your Deck for up to  one <<Pastel*Palettes>> character, show it to your opponent, add it to your Hand, shuffle your Deck, and place this card to your Waiting Room.

Waiting In Vain
Red Event, Level: 2, Cost: 1, Trigger: None.

Choose up to two characters from your Waiting Room, return them to your Hand, then discard 1 card from your Hand to your Waiting Room.

Ideal Girl, Megumi
Green Character, Level: 3, Cost: 2, Power: 9000, Soul: 2, Trigger: 1 Soul
Traits: <<Game>>.

[CONT] When there are one or more Markers underneath this card, this card cannot be chosen as a target by your opponent’s abilities. If there are two or more, this card gets +1000 Power. If there are three or more, all of your other characters get +1000 Power.
[AUTO] When this card declares an attack, you may look at the top card of your Deck. If you do, place it to the bottom of this card face-down to serve as a Marker.
[AUTO] [Climax Combo] When this card Reverses it’s opponent when the Climax “How To Raise A Boring Girlfriend”, you may send that character to it’s owner’s Clock.
[AUTO] During the start of your opponent’s Draw Phase, if this card is on your Center Stage, choose one of your characters; it gets +4000 Power until the end of turn.

blessing software, Megumi
Green Character, Level: 1, Cost: 1, Power: 1000, Soul: 1, Trigger: 1 Soul
Traits: <<Game>>.

[AUTO] This ability can only be activated once per turn. When you use an [ACT] ability, choose one of your characters; it gets +1500 Power until the end of turn.
[ACT] (Place this card to Rest) Choose one “Ideal Girl, Megumi” from your Waiting Room, and place it to your Memory.

Barely Noticeable Presence, Megumi
Green Character, Level: 2, Cost: 1, Power: 7000, Soul: 1, Trigger: 1 Soul
Traits: <<Game>>.

[AUTO] [Climax Combo] (Discard 1 card from your Hand to your Waiting Room, place this card to your Memory) When the Climax “How To Raise A Boring Girlfriend” is played onto your Climax Border, you may pay the cost. If you do, choose one “Ideal Girl, Megumi” from your Memory, and play it onto the original Border of this card.
[AUTO] When this card declares an attack, and this character directly opposite of this card is Level 3 or greater, this card gets +4000 Power, and +1 Soul until the end of turn.

How To Raise A Boring Girlfriend

Green Climax, Trigger: Treasure.
(When this card is triggered, return this card to your Hand. You may then place the top card of your Deck to your Stock.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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February 1st, Card of the Day

Meddlesome, Yuuki
Yellow Character, Level: 2: Cost: 1, Power: 6500, Soul: 1, Trigger: 1 Soul
Traits: <<Magic>>.

[CONT] Assist All of your Level 3 or greater characters in front of this character get +2000 Power.
[AUTO] When this card is played from your Hand to your Stage, you may choose the bottom card of your Clock and one <<Magic>> character from your Waiting Room, and swap their positions.

“Little busters” Young Kengo
Blue Character, Level: 0, Cost: 0, Power: 3500, Soul: 1, Trigger: None
Traits: <<Sports>>.

[AUTO] When this card is played from your Hand to your Stage, if your opponent has three or more Climaxes in his Waiting Room, place this card to Rest.
[AUTO] During the start of your opponent’s Attack Phase, you may move this character to an open Border on your Center Stage that is  directly facing an opposing character.

Little Busters!

Red Climax, Trigger: Comeback.
(When this card is triggered, you may choose one character from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

“Do You Want A Potato?” Maruyama Aya
Green Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Music>> and <<Pastel*Palettes>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] When this card declares an attack, choose one of your other <<Music>> characters; it gets Power +X until the end of your opponent’s next turn. X is the number of other <<Music>> characters you control multiplied by 500.

Bewilderment and Loneliness, Utaha
Red Character, Level: 2, Cost: 1, Power: 8000, Soul: 1, Trigger: 1 Soul
Traits: <<Game>> and <<Novel>>.

[AUTO] Encore (Discard 1 <<Game>> or <<Novel>> character from your Hand to your Waiting Room).

Unyielding Dream, Michiru
Blue Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Music>>.

[ACT] (1, Place two of your characters to Rest) Look at up to 3 cards from the top of your Deck, choose up to 1 <<Game>> character among those cards, show it to your opponent, add it to your Hand, then discard any remaining cards to your Waiting Room.

First Childhood Friend, Michiru
Blue Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Music>>.

[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle with the Climax “Memories Of Fleeting Love” on your Climax Border, choose one “Icy tail, Michiru” from your Waiting Room, return it to your Hand, then reveal the top card of your Deck. If that card is a <<Game>> character, add it to your Hand. (Otherwise, return it to it’s original position.)

Memories Of Fleeting Love

Blue Climax, Trigger: Draw.
(When this card is triggered, you may draw a card.)

[CONT] All of your characters get +1000 Power, and +1 Soul.

January 31st, Card of the Day

Setsugekka Getting Along, Anzu & Koko & Akane
Blue Character, Level: 1, Cost: 0, Power: 6000, Soul: 1, Trigger: None
Traits: <<Music>> and <<Theater>>.

[CONT] When you have one or fewer characters on your Back Stage, this card cannot declare an attack.
[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle, and the Climax, “Oh, I’ll Never Forget” is on your Climax Border, choose one of your Back Stage characters, then search your Deck for one character who shares at least one of that character’s Traits, show it to your opponent, add it to your Hand, then Shuffle your Deck.

Oh, I’ll Never Forget

Blue Climax, Trigger: 1 Soul and Gate.
(When this card is triggered, you may choose one Climax from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters get +1000 Power, and +1 Soul.

“Promised Partner” Saya
Blue Character, Level: 3, Cost: 2, Power: 9000, Soul: 2, Trigger: 1 Soul
Traits: <<Weapon>>.

[CONT] When there are two or fewer Climaxes in your Waiting Room, this card gets -1 Level in your Hand.
[CONT] For every Back Stage character your opponent controls, this card gets +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, look at up to 3 cards from the top of your Deck, choose up to 1 of them, add it to your Hand, then discard any remaining cards to your Waiting Room.

“Little Busters” Young Rin
Yellow Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Animal>>.

[AUTO] When this card is played from your Hand to your Stage, look at the top card of your Deck, then either leave it at the top of your Deck or place it to your Waiting Room.
[AUTO] (Discard 1 Climax from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one Level 1 or lower character from your Waiting Room, and return it to your Hand.

Creator’s Pride, Utaha
Red Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Game>> and <<Novel>>.

[AUTO] When this card declares an attack, and you have another <<Game>> or <<Novel>> character, this card gets +1500 Power until the end of turn.
[AUTO] (2, Discard 1 card from your Hand to your Waiting Room, send one of your other characters from your Stage to your Waiting Room) This ability can only be activated once per turn. During the turn this card is played from your Hand to your Stage, if this card Reverses it’s opponent in Battle, you may pay the cost. If you do, place this card back to Stand.

blessing software, Utaha
Red Character, Level: 2, Cost: 1, Power: 6500, Soul: 1, Trigger: 1 Soul
Traits: <<Game>> and <<Novel>>.

[CONT] Assist All of your Level 3 or greater characters in front of this card gets +2000 Power.
[AUTO] When a Climax is played onto your Climax Border, choose one of your characters; it gets +1000 Power until the end of turn.

Connected Feelings, Nina & Lion
Red Character, Level: 2, Cost: 1, Power: 7500, Soul: 1, Trigger: 1 Soul
Traits: <<Logicalist>> and <<Royalty>>.

[AUTO] When this card declares an attack, and the character directly opposite of this card is Level 3 or greater, this card gets +6000 Power until the end of turn.

January 30th, Card of the Day

Wedding Dress, Kotori
Green Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Music>>>.

[AUTO] When this card declares an attack, choose one of your <<Magic>> or <<Music>> characters; it gets Power +X until the end of turn, where X is the number of <<Magic>> or <<Music>> characters you control multiplied by 500.
[AUTO] (1) During the turn this card is played from your Hand to your Stage, if this card Reverses it’s opponent in Battle, you may pay the cost. If you do, send that character to it’s owner’s Clock.

“Little Busters” Young Kyousuke
Yellow Character, Level: 2, Cost: 1, Power: 6500, Soul: 1, Trigger: 1 Soul
Traits: None

[CONT] This card can be played from your Hand without fulfilling Colour requirements.
[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is greater than your opponent’s Level, you may place that character to it’s owner’s Stock. If you do, send the bottom card of your opponent’s Stock to the Waiting Room.

“Little Busters” Young Riki
Yellow Character, Level: 2, Cost: 1, Power: 4500, Soul: 1, Trigger: 1 Soul
Traits: None

[CONT] This card can be played from your Hand without fulfilling Colour requirements.
[CONT] Assist All of your characters in front of this card gets Power +X, where X is the Level of that character multiplied by 500.
[AUTO] (1, Discard 1 Climax from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one Climax from your Waiting Room, and return it to your Hand.

Calling Out Problems In Planning, Eriri
Yellow Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Manga>>.

[AUTO] (Discard 1 “Tomoya’s Proposal” from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, search your Deck for up to 1 <<Game>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

Tomoya’s Proposal
Yellow Event, Level: 1, Cost: 1, Trigger: None, Icon: Counter.

(Counter) Choose one of your <<Game>> characters; it gets +3500 Power until the end of turn.

Inspiring Revelation, Tomoya
Green Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Otaku>>.

[CONT] Your other characters in the Middle Border of your Center Stage gets +500 Power.
[ACT] (1, Place two of your characters to Rest) Choose one “Tomoya’s Proposal” from your Waiting Room, and return it to your Hand.

Calling Out Problems In Planning, Utaha
Red Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Novel>>.

[AUTO] (Discard 1 “Tomoya’s Proposal” from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, look at up to 2 cards from the top of your Deck, choose up of 2 <<Game>> or <<Novel>> characters amongst those cards, show them to your opponent, add them to your Hand, then discard any remaining cards to your Waiting Room.

Tomoya’s Proposal
Red Event, Level: 2, Cost: 2, Trigger: None.

Choose up to 2 characters from your Waiting Room, and return them to your Hand.

January 29th, Card of the Day

“Attending School On A Snowy Day” Sharuru
Red Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Newspaper>> and <<Student Council>>.

[AUTO] When your other characters are Reversed in Battle, choose one of your <<Newspaper>> or <<Student Council>> characters; it gets +1500 Power until the end of turn.
[ACT] (1, Place this card to Rest) Choose one of your <<Newspaper>> or <<Student Council>> characters; it gets the following ability until the end of turn.
“[AUTO] When this card Reverses it’s opponent in Battle, you may choose one character from your Waiting Room, and return it to your Hand.”

Very Blissful, Aoi
Blue Character, Level: 2, Cost: 1, Power: 7000, Soul: 1, Trigger: 1 Soul
Traits: <<Newspaper>> and <<Waitress>>.

[AUTO] When this card declares an attack, and the character directly opposite of this card is Level 3 or greater, this card gets +6000 Power until the end of turn.
[AUTO] Encore (Discard 1 <<Newspaper>> or <<Waitress>> character from your Hand to your Waiting Room).

“Little Busters” Young Masato
Red Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Muscle>>.

[AUTO] When this card is played from your Hand to your Stage, and you control another <<Muscle>> or <<Sports> character, this card gets +2000 Power until the end of turn.
[AUTO] (1, Choose another one of your <<Muscle>> or <<Sports>> characters in Stand, and put it to Rest) During the turn this card is played from your Hand to your Stage, if this card Reverses it’s opponent in Battle, you may pay the cost. If you do, search your Deck for up to 1 <<Muscle>> or <<Sports>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

A Story Until Your Dreams Come True, Megumi
Red Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Game>>.

[AUTO] This ability can only be activated once per turn. When you use an [ACT] ability, choose one of your characters; it gets +500 Power until the end of turn.
[ACT] Brainstorm (1, Place this card to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax among those cards, choose one of your characters from your Waiting Room, and return it to your Hand.

Disdainful Trolling, Utaha
Red Character, Level: 2, Cost: 1, Power: 2500, Soul: 1, Trigger: 1 Soul, Icon: Counter
Traits: <<Game>> and <<Novel>>.

[AUTO] (2) When you use this card’s Backup, and you have four or more other <<Game>> or <<Novel>> characters, you may pay the cost. If you do, choose one of your opponent’s characters whose Level is greater than your opponent’s Level, and send it to it’s owner’s Waiting Room.
[ACT] (Counter) Backup 2500, Level 2 (1, Discard this card from your Hand to your Waiting Room).

January 26th, Card of the Day

We Are The Gurren Dan!
Yellow Character, Level: 2, Cost: 1, Power: 2000, Soul: 1, Trigger: 1 Soul, Icon: Counter
Traits: <<Dai Gurren Dan>> and <<Drill>>.

[AUTO] When you use this card as a Backup, and you control a <<Dai Gurren Dan>> character, choose one of your battling characters; it gets +1000 Power until the end of turn.
[ACT] (Counter) Backup 2500, Level 2 (1, Discard this card from your Hand to your Waiting Room).

The Girl That Flaps Her Wings, Nina
Blue Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Logicalist>> and <<Foreigner>>.

[AUTO] When this card is played from your Hand to your Stage, and you control another <<Logicalist>> or <<Foreigner>> character, this card gets +2000 Power until the end of turn.

Celebratory Fireworks
Green Event, Level: 1, Cost: 0, Trigger: None, Icon: Counter.

(Counter) If you control no <<Music>> characters, you cannot play this card from your Hand. Look at up to 4 cards from the top of your Deck, choose up to 1 <<Music>> character amongst them, show it to your opponent, add it to your Hand, then discard any remaining cards to your Waiting Room.

“Does Her Best” Sasami
Yellow Character, Level: 2, Cost: 1, Power: 2500, Soul: 1, Trigger: 1 Soul, Icon: Counter
Traits: <<Sports>>.

[AUTO] (2, Discard 1 Level 1 or lower character from your Hand to your Waiting Room) When you use this card’s Backup, you may pay the cost. If you do, choose one of your opponent’s characters whose Level is greater than your opponent’s Level, and place it to the bottom of it’s owner’s Deck.
[ACT] (Counter) Backup 2500, Level 2 (1, Discard this card from your Hand to your Waiting Room).

Maiden’s Nature, Eriri
Yellow Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Manga>>.

[CONT] During your own turn, for every other <<Game>> character you control, this card gets +500 Power.
[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle with the Climax “Seperate Routes Since Eight Years Ago” on your Climax Border, until the end of your opponent’s next turn, this card gets the following ability.
“[AUTO] When this card is Front Attacked, you may choose one of your other characters and this card, and return them to your Hand.”

Fancy Wave, Izumi
Yellow Character, Level: 1, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Manga>>.

[AUTO] When this card is played from your Hand to your Stage, choose one of your <<Game>> characters; it gets +1500 Power until the end of turn.

Seperate Routes Since Eight Years Ago

Yellow Climax, Trigger: 1 Soul and Return.
(When this card is triggered, you may choose one of your opponent’s characters, and return it to it’s owner’s Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

January 25th, Card of the Day

Aimed Shot, Yoko
Yellow Character, Level: 1, Cost: 1, Power: 5500, Soul: 1, Trigger: None
Traits: <<Dai Gurren Dan>> and <<Weapon>>.

[CONT] When the character directly opposite of this card is Cost 0 or lower, this card cannot be Reversed.

An Eternal Vow, Nia
Green Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Dai Gurren Dan>>.

[AUTO] When this card declares an attack, choose one of your other characters; it gets Level +1, and +1000 Power until the end of turn.

Fate Tied To The Helmet, Viral
Green Character, Level: 1, Cost: 0, Power: 1500, Soul: 1, Trigger: None, Icon: Counter
Traits: <<Beastman>>.

Running Through The Wilderness, Gurren Dan
Red Character, Level: 0, Cost: 1, Power: 2000, Soul: 1, Trigger: None
Traits: <<Dai Gurren Dan>> and <<Drill>>.

[AUTO] (Discard 1 Climax from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one <<Dai Gurren Dan>> character from your Waiting Room, and return it to your Hand.

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