Archive for the ‘ Robotics;Notes ’ Category

November 22nd, Card of the Day

Yes, you read that right… ever tried getting over a level 1 wall like this Akiho without the help of suicides? With cards like that, it’s pretty much a staple to have suiciders or bounce climaxes in an attempt to break it down. Either that, or a huge character that can change out early and run her over.

Supplied with Favorite Food, Akiho
Blue character, Level: 1, Cost: 1, Power: 6500, Soul: 1, Trigger: None
Traits: <<Science>> and <<Mecha>>

[CONT] During your opponent’s turn, if you have two or more other <<Science> characters, this card gains +1500 power.

Forbidden Delusions, Frau
Green character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Science>> and <<Otaku>>

[CONT] For every one of your other characters in Rest, this card gains +1000 power.

Advertisements

November 21st, Card of the Day

As the day of the boosters release creep closer and closer, let’s stir up some more hype, shall we? Featuring a returning character from Steins;Gate: Nae!

Nae Tennoji
Green character, Level: 1, Cost: 1, Power: 5000, Soul: 1, Trigger: None
<<Science>> and <<Sports>> traits.

[AUTO] (Place the top card of your Deck to your Clock) When this card declares an attack with the Climax “Summer Adventure” on your Climax Border, you may pay the stated cost. If you do, select one <<Science>> character from your Waiting Room and place it into your Stock, and select one of your <<Science>> characters; it gains +3500 power until the end of this turn.

First Duel, Nae
Green character, Level: 2, Cost: 1, Power: 8000, Soul: 1, Trigger: 1 soul
<<Science>> and <<Sports>> traits.

[AUTO] When this card is Reversed in battle, and you have three or more other <<Science>> characters, you may place this card into your Stock.

November 20th, Card of the Day

For a lot of Milky Holmes players, they’ll find the Junna’s ability awfully familiar… and this time, it’s rarity has been bumped from an uncommon to a rare. For a good reason too – it’s a deceivingly useful effect for exchanging hand cards.

Worried Look, Junna
Red character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
<<Science>> and <<Sports>> traits.

[AUTO] (Discard 1 Climax from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the stated cost. If you do, select one <<Science>> character from your Waiting Room and return it to your Hand.
[ACT] (Place this card to Rest) Select one of your characters; it gains +500 power until the end of turn.

Genki & Rosetta
Red event, Level: 1, Cost: 1, Trigger: None.

Activate one of the following effects.
“Place two of your characters in Stand to Rest. If you are able to Rest two characters, select one of your opponent’s Level 0 and below characters, and place it to the top of his Deck.”
“Choose one of your characters; it gains Level+1, and +5500 power until the end of this turn.”

19th November, Card of the Day

Hey, the main character isn’t too bad this time round.. given the correct climax, he is annoyingly difficult to get rid of, and he allows you to maintain constant pressure on your opponent.

Final Showdown, Kaito
Yellow character, Level: 2, Cost: 1, Power: 8000, Soul: 1, Trigger: 1 soul
<<Science>> and <<Game>> traits.

[AUTO] During the start of your Encore Step, if have the climax “Corralling of Determination” on your Climax Border, you may place this card into your Memory Area. Thereafter, during the start of your next Draw Phase, place one “Final Showdown, Kaito” from your Memory Area onto any Border on your Stage, and that character gains +4500 power and +1 soul until the end of this turn.

Fiery Fighting Spirit, Kaito
Yellow character, Level: 2, Cost: 1, Power: 2500, Soul: 1, Trigger: 1 soul
<<Science>> and <<Game>> traits.

[AUTO] (Discard 1 card from your Hand to your Waiting Room) When you play this card as a Backup, you may pay the stated cost. If you do, choose up to 2 cards from your opponent’s Waiting Room, and return them to his Deck. Your opponent then shuffles his Deck.
[ACT] (Counter) Backup 2500, Level 2 (1, Discard this card from your Hand to your Waiting Room)

16th of November, Card of the Day

Mmm, somehow we have a couple of hand size supports with us today.

image

Airi
Blue character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
<<Science>> and <<Net>> traits.

[AUTO] When this card is played from your Hand to your Stage, draw up to 2 cards, and discard 1 card from your Hand to your Waiting Room.
[AUTO] When you play the climax “White Christmas Eve” on your Climax Border, and this card is in your Center Stage, select up to one Cost 2 and below character from your Hand, and place it onto any Border on your Stage.
[AUTO] When this card declares an attack with the Climax “White Christmas Eve” on your Climax Border, this card gains Power +X until the end of this turn, where X is the number of your other characters in Rest multiplied by 1000.

image

Iru Tsuma.
Blue event, Level: 2, Cost: 0, Trigger: None

Reveal the top card of your Deck. If that card is a <<Science>> character; draw up to 3 cards, and discard 2 cards from your Hand to your Waiting Room. If it isn’t, draw 1 card, then discard 1 card from your Hand to your Waiting Room.

image

White Christmas Eve
Blue Climax, Draw trigger (When this card is triggered, you may draw 1 card.)

[CONT] All of your characters gain +1000 power, and 1 soul.

15th of November, Card of the Day

Ended Dreams, Subaru
Red character, Level; 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
<<Science>> and <<Glasses>> traits.

[AUTO] When this card declares an attack, with the climax “Father’s Track” on your Climax Border, this card gains Power +X until the end of this turn, X being the number of your other <<Science>> characters or characters with “Hiromu” in their names multiplied by 1000.

Volt Vally En
Green character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
<<Science>> and <<Mecha>> traits.

[CONT] When you have “Sneijder” and “Star Raptor” and “Sting-Ma” on your Stage, this card gains +2500 power.

Sting-Ma
Blue character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
<<Science>> and <<Mecha>> traits.

[AUTO] (2) When this card is played from your Hand to your Stage, you may pay the stated cost. If you do, search your deck for up to 1 “Sneijder”, “Volt Valley En” or “Star Raptor”, show it to your opponent, and add it to your Hand. Thereafter, Shuffle your Deck.

November 14th, Card of the Day

Awww, isn’t that Junna just so cute. Her ability is also the first of it’s kind as far as I know. Do you like trigger checking? I sure hope you do.

Homely Face, Junna
Red character, Level: 2, Cost: 1, Power: 8000, Soul: 1, Trigger: 1 Soul
<<Science>> and <<Sports>> traits.

[AUTO] (1) When you play the climax “Elder Sister That’s Good With Children” onto your Climax Border, and this card is in your Center Stage, you may pay the stated cost. If you do, all of your characters gain +2000 power, and the following ability until the end of turn.
“[AUTO] When this card Reverses it’s opponent in battle, look at the top card of your Deck, and either leave it at the top of your Deck or place it into your Waiting Room.”

Star Raptor
Yellow character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
<<Science>> and <<Mecha>> traits.

[CONT] When you have a “Sneijder” and “Volt Valley En” and “Sting-ma” on your Stage, this card gains +1.5k power, and +1 Soul.

Sneijder
Red character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger :None
<<Science>> and <<Mecha>> traits.

[CONT] All of your other “Volt Valley En” and “Star Raptor” and “Sting-ma” characters gain +1000 power.