SD Felt
Yellow Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Weapon>> and <<Fang>>.
[ACT] Brainstorm (1, Place two of your characters to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax amongst those cards, perform the following action once.
“Draw 2 cards, then discard 1 card from your Hand to your Waiting Room.”
SD Ram
Red Character, Level: 1, Cost: 0, Power: 3500, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.
[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is 1 or lower, you may put that character to Reverse.
SD Beatrice
Red Character, Level: 2, Cost: 2, Power: 8000, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Book>>.
[AUTO] When this card declares an attack, and you have two or more other <<Magic>> or <<Weapon>> characters, this card gets +2000 Power until the end of turn.
[AUTO] Encore (Discard 1 <<Magic>> or <<Weapon>> character from your Hand to your Waiting Room).
SD Emilia
Blue Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Fairy>>.
[CONT] Assist All of your characters in front of this card gets +500 Power.
[AUTO] When a Climax is played onto your Climax Border, choose one of your characters; it gets Level +1, and Power +500 until the end of turn.
SD Rem
Blue Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.
[AUTO] When this card is played from your Hand to your Stage, choose one of your opponent’s Center Stage characters; it gets +1000 Power until the end of your opponent’s next turn.
Power Of The Contract
Yellow Climax, Trigger: 2 Soul.
[CONT] All of your characters get +2 Soul.
Welcome to Disboard
Yellow Climax, Trigger: 1 Soul and Return.
(When this card is triggered, you may choose one of your opponent’s characters, and return it to it’s owner’s Hand.)
[CONT] All of your characters gain +1000 Power, and +1 Soul.
Blank’s Winning Conditions, Sora
Yellow Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.
[AUTO] When this card is played from your Hand to your Stage, this card gets +1500 Power until the end of turn.
[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle, and the Climax “Family-Friendly Space” is on your Climax Border, search your Deck for up to 1 <<Game>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.
Family-Friendly Space
Yellow Climax, Trigger: 1 Soul and Shot.
(During this turn, when the next damage of the attacking character that triggered this card is cancelled, deal 1 damage to your opponent.)
[CONT] All of your characters gain +1000 Power, and +1 Soul.
Ten Pledges, Tet
Blue Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Game>> and <<One True God>>.
[AUTO] (1, Place a card from your Hand to your Clock) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose, from your Waiting Room, one character with “Sora” in it’s name and one character with “Shiro” in it’s name, and return them to your Hand.
The Coming Of Loss, Shiro
Blue Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.
[CONT] All of your other <<Game>> characters get +500 Power.
[AUTO] [Climax Combo] When the Climax “Family-Friendly Space” is played onto your Climax Border, draw a card, then discard 1 card from your Hand to your Waiting Room.
“Overlapping Blue Roses”
Blue Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Music>> and <<Roselia>>.
[AUTO] When this card is played from your Hand to your Stage, this card gets +1500 Power until the end of your opponent’s turn
[AUTO] When this card is Reversed in Battle, send this card to the bottom of your Deck.
Best Shot In The Spring, Emilia & Rem
Blue Character, Level: 2, Cost: 1, Power: 7500, Soul: 1, Trigger: 1 Soul
Traits: <<Magic>> and <<Fairy>>.
[AUTO] When your other <<Magic>> or <<Weapon>> characters declare an attack, this card gets +1500 Power until the end of turn.
Friendly Bath Time, Shiro & Steph
Blue Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.
[CONT] All of your other <<Game>> characters get +500 Power.
[ACT] (2, Place this card to Rest) Choose one character from your Waiting Room with “Sora” or “Shiro” in it’s name, and return it to your Hand.
Reborn World, Sora
Yellow Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Game>> and <<Imanity>>.
[AUTO] When this card is played from your Hand to your Stage, look at up to X cards from the top of your Deck, choose up to 1 card amongst them, add it to your Hand, then discard any remaining cards to your Waiting Room. X is equal to the number of <<Game>> characters you control.
[AUTO] (1, Discard 1 card from your Hand to your Waiting Room) When this card declares an attack, you may pay the cost. If you do, this card gets +2000 Power, and the following ability until the end of turn
“[AUTO] When this card Reverses it’s opponent in Battle, you may deal 1 damage to your opponent.” (Apply damage cancellation as per normal.)
Rock, Paper, Scissors
Yellow Event, Level: 1, Cost: 0, Trigger: None.
You and your opponent Plays a Game.
—–
Replay >> Play A Game
Show and declare a Paper, then play a RPS game with your opponent.
If you win with Paper, draw up to 4 cards.
If you draw with Paper, or win with Rock or Scissors, draw up to 2 cards.
If you lose, or draw with Rock or Scissors, place this card to your Clock.
(You are allowed to declare anything outside of Paper during the RPS game.)
——
The Form Of a Loser, Steph
Red Character, Level: 2, Cost: 1, Power: 6000, Soul: 1, Trigger: 1 Soul
Traits: <<Game>> and <<Imanity>>.
[CONT] For every other <<Game>> character you control, this card gets +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, and you have four or more other <<Game>> characters, you may place one <<Game>> character from your Waiting Room to your Stock.
“Grow-Up Rock” Udagawa Tomoe
Green Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Music>> and <<Afterglow>>.
[AUTO] [Climax Combo] When the Climax “Grow-Up Rock” is played onto your Climax Border, look at up to 1 card from the top of your deck, leave it at the top or place it to your Waiting Room, then reveal the top card of your Deck. If that card is a character with Alarm, place it to your Stock. (Otherwise, return it to it’s original position.)
[AUTO] When a Climax is played onto your Climax Border, choose one of your characters; it gets +1000 Power until the end of turn.
“Grow-Up Rock” Uehara Himari
Green Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Music>> and <<Afterglow>>
[AUTO] [Climax Combo] When this card declares an attack with the Climax “Grow-Up Rock” on your Climax Border, you may choose one character with Alarm from your Waiting Room, and place it to your Stock.
“Grow-Up Rock” Mitake Ran
Green Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Music>> and <<Afterglow>>
[CONT] When there is a “Grow-up Rock, Hazawa Tsugumi” in your Clock, this card gets -1 Level in your Hand.
[CONT] When this card is on your Center Stage, all of your <<Music>> characters get +1500 Power.
[AUTO] [Climax Combo] (2) When the Climax “Grow-Up Rock” is played onto your Climax Border, and this card is on your Center Stage, you may pay the cost. If you do, search your Deck for up to 2 <<Afterglow>> characters, show them to your opponent, add them to your Hand, then choose up to one “Grow-Up Rock, Mitake Ran” from your Hand, play it onto any Border on your Stage, then Shuffle your Deck.
Grow-Up Rock
Green Climax, Trigger: Treasure.
(When this card is triggered, return this card to your Hand. You may then place the top card of your Deck to your Stock.)
[CONT] All of your characters gain +1000 Power, and +1 Soul.