Archive for the ‘ Weiss Schwarz ’ Category

August 16th, Card of the Day

Destined Stage, Isurugi Futaba
Yellow Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Revue>> and <<Weapon>>.

[CONT] Assist All of your characters in front of this card gets +500 Power.
[AUTO] When a Climax is played onto your Climax Border, choose one of your characters; it gets +1000 Power until the end of turn.

July 30th, Card of the Day

Fiel Nirvalen
Green Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Elf>>.

[AUTO] When this card declares an attack, if you have one or fewer other characters, you may place the top card of your Deck to your Waiting Room. If that card is a Level 0 or lower character, you may play it to any Border on your Back Stage.
[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is 0 or lower, you may place the top card of your opponent’s Clock to his Waiting Room. If you do, send that character to it’s owner’s Clock.

Bathing, Chlammy
Green Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[AUTO] When this card is played from your Hand to your Stage, look at up to 2 cards from the top of your Deck, then return them to the top of your Deck in any order.
[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one “Similar People” from your Waiting Room, and return it to your Hand.

Shared Memories, Chlammy
Green Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] Recollection If there is a “Similar People” in your Memory, this card gets +1000 Power, and +1 Soul.
[AUTO] Encore (Discard 1 character from your Hand to your Waiting Room).

Similar People
Green Event, Level: 1, Cost: 1, Trigger: None.

Look at up to 2 cards from the top of your Deck, choose up to 2 <<Game>> characters among them, show them to your opponent, add them to your Hand, then discard any remaining cards to your Waiting Room.
Place this card to your Memory.

“Grow-Up Rock” Aoba Moca
Green Character, Level: 2, Cost: 1, Power: 7000, Soul: 1, Trigger: 1 Soul
Traits: <<Music>> and <<Afterglow>>.

[AUTO] When a Climax is played onto your Climax Border, this card gets +1500 Power until the end of your turn.
[AUTO] When this card declares an attack, if the character directly opposite of this character is Level 3 or higher, this card gets +6000 Power until the end of turn.

July 19th and 20th, Card of the Day

SD Felt
Yellow Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Weapon>> and <<Fang>>.

[ACT] Brainstorm (1, Place two of your characters to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax amongst those cards, perform the following action once.
“Draw 2 cards, then discard 1 card from your Hand to your Waiting Room.”

SD Ram
Red Character, Level: 1, Cost: 0, Power: 3500, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.

[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is 1 or lower, you may put that character to Reverse.

SD Beatrice
Red Character, Level: 2, Cost: 2, Power: 8000, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Book>>.

[AUTO] When this card declares an attack, and you have two or more other <<Magic>> or <<Weapon>> characters, this card gets +2000 Power until the end of turn.
[AUTO] Encore (Discard 1 <<Magic>> or <<Weapon>> character from your Hand to your Waiting Room).

SD Emilia
Blue Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Fairy>>.

[CONT] Assist All of your characters in front of this card gets +500 Power.
[AUTO] When a Climax is played onto your Climax Border, choose one of your characters; it gets Level +1, and Power +500 until the end of turn.

SD Rem
Blue Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.

[AUTO] When this card is played from your Hand to your Stage, choose one of your opponent’s Center Stage characters; it gets +1000 Power until the end of your opponent’s next turn.

Power Of The Contract
Yellow Climax, Trigger: 2 Soul.

[CONT] All of your characters get +2 Soul.

Welcome to Disboard

Yellow Climax, Trigger: 1 Soul and Return.
(When this card is triggered, you may choose one of your opponent’s characters, and return it to it’s owner’s Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

Blank’s Winning Conditions, Sora
Yellow Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[AUTO] When this card is played from your Hand to your Stage, this card gets +1500 Power until the end of turn.
[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle, and the Climax “Family-Friendly Space” is on your Climax Border, search your Deck for up to 1 <<Game>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

Family-Friendly Space

Yellow Climax, Trigger: 1 Soul and Shot.
(During this turn, when the next damage of the attacking character that triggered this card is cancelled, deal 1 damage to your opponent.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

Ten Pledges, Tet
Blue Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Game>> and <<One True God>>.

[AUTO] (1, Place a card from your Hand to your Clock) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose, from your Waiting Room, one character with “Sora” in it’s name and one character with “Shiro” in it’s name, and return them to your Hand.

The Coming Of Loss, Shiro
Blue Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] All of your other <<Game>> characters get +500 Power.
[AUTO] [Climax Combo] When the Climax “Family-Friendly Space” is played onto your Climax Border, draw a card, then discard 1 card from your Hand to your Waiting Room.

“Overlapping Blue Roses”
Blue Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Music>> and <<Roselia>>.

[AUTO] When this card is played from your Hand to your Stage, this card gets +1500 Power until the end of your opponent’s turn
[AUTO] When this card is Reversed in Battle, send this card to the bottom of your Deck.

Best Shot In The Spring, Emilia & Rem
Blue Character, Level: 2, Cost: 1, Power: 7500, Soul: 1, Trigger: 1 Soul
Traits: <<Magic>> and <<Fairy>>.

[AUTO] When your other <<Magic>> or <<Weapon>> characters declare an attack, this card gets +1500 Power until the end of turn.

Friendly Bath Time, Shiro & Steph
Blue Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] All of your other <<Game>> characters get +500 Power.
[ACT] (2, Place this card to Rest) Choose one character from your Waiting Room with “Sora” or “Shiro” in it’s name, and return it to your Hand.

Reborn World, Sora
Yellow Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Game>> and <<Imanity>>.

[AUTO] When this card is played from your Hand to your Stage, look at up to X cards from the top of your Deck, choose up to 1 card amongst them, add it to your Hand, then discard any remaining cards to your Waiting Room. X is equal to the number of <<Game>> characters you control.
[AUTO] (1, Discard 1 card from your Hand to your Waiting Room) When this card declares an attack, you may pay the cost. If you do, this card gets +2000 Power, and the following ability until the end of turn
“[AUTO] When this card Reverses it’s opponent in Battle, you may deal 1 damage to your opponent.” (Apply damage cancellation as per normal.)

Rock, Paper, Scissors
Yellow Event, Level: 1, Cost: 0, Trigger: None.

You and your opponent Plays a Game.
—–
Replay >> Play A Game
Show and declare a Paper, then play a RPS game with your opponent.
If you win with Paper, draw up to 4 cards.
If you draw with Paper, or win with Rock or Scissors, draw up to 2 cards.
If you lose, or draw with Rock or Scissors, place this card to your Clock.
(You are allowed to declare anything outside of Paper during the RPS game.)
——

The Form Of a Loser, Steph
Red Character, Level: 2, Cost: 1, Power: 6000, Soul: 1, Trigger: 1 Soul
Traits: <<Game>> and <<Imanity>>.

[CONT] For every other <<Game>> character you control, this card gets +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, and you have four or more other <<Game>> characters, you may place one <<Game>> character from your Waiting Room to your Stock.

“Grow-Up Rock” Udagawa Tomoe
Green Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Music>> and <<Afterglow>>.

[AUTO] [Climax Combo] When the Climax “Grow-Up Rock” is played onto your Climax Border, look at up to 1 card from the top of your deck, leave it at the top or place it to your Waiting Room, then reveal the top card of your Deck. If that card is a character with Alarm, place it to your Stock. (Otherwise, return it to it’s original position.)
[AUTO] When a Climax is played onto your Climax Border, choose one of your characters; it gets +1000 Power until the end of turn.

“Grow-Up Rock” Uehara Himari
Green Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Music>> and <<Afterglow>>

[AUTO] [Climax Combo] When this card declares an attack with the Climax “Grow-Up Rock” on your Climax Border, you may choose one character with Alarm from your Waiting Room, and place it to your Stock.

“Grow-Up Rock” Mitake Ran
Green Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Music>> and <<Afterglow>>

[CONT] When there is a “Grow-up Rock, Hazawa Tsugumi” in your Clock, this card gets -1 Level in your Hand.
[CONT] When this card is on your Center Stage, all of your <<Music>> characters get +1500 Power.
[AUTO] [Climax Combo] (2) When the Climax “Grow-Up Rock” is played onto your Climax Border, and this card is on your Center Stage, you may pay the cost. If you do, search your Deck for up to 2 <<Afterglow>> characters, show them to your opponent, add them to your Hand, then choose up to one “Grow-Up Rock, Mitake Ran” from your Hand, play it onto any Border on your Stage, then Shuffle your Deck.

Grow-Up Rock

Green Climax, Trigger: Treasure.
(When this card is triggered, return this card to your Hand. You may then place the top card of your Deck to your Stock.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

July 18th, Card of the Day

Look Of Contempt, Ram
Red Character, Level: 2, Cost: 1, Power: 3000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.

[CONT] Assist All of your characters in front of this card gets Power +X, where X is the Level of that character multiplied by 500.
[AUTO] (1, Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you my pay the cost. If you do, search your Deck for up to 1 “Pink-Haired maid, Ram”, add it to your Hand, Shuffle your Deck, then choose one of your <<Magic>> or <<Weapon>> characters; it gets +3000 Power until the end of turn.

Twin Maids, Ram
Red Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.

[AUTO] When this card is played from your Hand to your Stage, choose one of your other characters with “Rem” in their name, and it gets +2000 Power until the end of turn.

Harmony Of The Roswaal Mansion, Rem
Blue Character, Level: 3, Cost: 2, Power: 9000, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Maid>>.

[CONT] When you have four or more other characters with “Rem” in their names, this card gets -1 Level in your Hand.
[CONT] When all of your characters are of the <<Magic>> or <<Weapon>> trait, this card gets +1000 Power.
[AUTO] When this card is played from your Hand to your Stage, look at up to X cards from the top of your Deck, choose up to 1 card amongst them, add it to your Hand, then discard any remaining cards to your Waiting Room. X is equal to the number of <<Magic>> or <<Weapon>> characters you control.

Working With Subaru, Rem
Blue Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None, Icon: Counter
Traits: <<Magic>> and <<Maid>>.

[CONT] This card cannot declare a Side Attack.
[AUTO] When this card is played from your Hand to your Stage, choose one of your <<Magic>> or <<Weapon>> characters; it gets +1500 Power until the end of turn.
[ACT] (Counter) Backup 1000, Level 0 (Discard this card from your Hand to your Waiting Room).

Sudden Stance, Rem
Blue Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Maid>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] When a Climax is played onto your Climax Border, this card gets Power +1500 until the end of turn.

Communication Error, Shiro
Blue Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] The character directly opposite of this card gets “[AUTO] Encore (Place the top card of your Deck to your Clock)”.
[AUTO] When this card is Reversed in Battle, send this card to the bottom of your Deck.

Invitation To The Other World, Tet
Blue Character, Level: 2, Cost: 1, Power: 2500, Soul: 1, Trigger: 1 Soul, Icon: Counter
Traits: <<Game>> and <<One True God>>.

[ACT] (Counter) Backup 3000, Level 2 (1, Discard this card from your Hand to your Waiting Room).

Blank’s Servant, Jibril
Red Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Game>> and <<Flugel>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] (Discard 2 cards from your Hand to your Waiting Room) When this card declares an attack, you may pay the cost. If you do, deal 1 damage to your opponent. (Apply damage cancellation as per normal.)

The Flugel Of The Library, Jibril
Red Character, Level: 1, Cost: 0, Power: 7000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Flugel>>.

[AUTO] When this card is played from your Hand to your Stage, this card gets +50 Soul until the end of turn.

Materialization Shiritori
Red Event, Level: 2, Cost: 3, Trigger: None.

When you do not have a “Materialization Shiritori” in your Memory, send this card to your Memory.
[AUTO] Recollection During the start of the Climax Phase, if this card is in your Memory, you and your opponent plays a game.
[AUTO] Recollection At the end of your opponent’s turn, if this card is in your Memory, send this card to your Waiting Room.
—–
Replay>> Play A Game
The turn player declares a number that can be 0, 1, 2, 3. If you or your opponent has a character of that Level, you and your opponent sends all characters of that Level to your (respective) Waiting Rooms. If not, all players choose one character of that Level from your Waiting Room, and play it onto any Border on your Stage.
—–

“Towards The Shining Stage” Hikawa Hina
Yellow Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Music>> and <<Pastel*Palettes>>.

[AUTO] When this card declares an attack, choose one of your <<Music>> characters; it gets Level +1, and Power +2000 until the end of turn.

July 17th, Card of the Day

Shining Dragon History Stone, Felt
Yellow Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Weapon>> and <<Fang>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] [Climax Combo] (Send 3 Yellow characters from your Stage to your Waiting Room) During the start of your Encore Step, if the Climax “Royal Elections, Let’s Do This” on your Climax Border, and this card is on your Center Stage, you may pay the cost. If you do, search your Deck for up to one “Sword Saint, Reinhard”, play it onto any Border on your Stage in Rest, then deal 1 damage to your opponent. (Apply damage cancellation as per normal.)

Royal Elections, Let’s Do This

Yellow Climax, Trigger: 1 Soul and Shot.
(During this turn, when the next damage of the attacking character that triggered this card is cancelled, deal 1 damage to your opponent.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

Top Fur Craftsman, Subaru
Yellow Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: None
Traits: <<Dead>> and <<Magic>>.

[ACT] (Send all of the characters on your Stage to your Waiting Room) Draw 2 cards, then discard 2 cards from your Hand to your Waiting Room.

Another Meeting At The Royal Castle, Reinhard
Yellow Character, Level: 2, Cost: 1, Power: 4000, Soul: 1, Trigger: 1 Soul
Traits: <<Weapon>> and <<Knight>>.

[CONT] Assist All of your characters in front of this card gets Power +X, where X is the Level of that character multiplied by 500.
[AUTO] This ability can only be activated once per turn. When another one of your “Royal Candidate, Felt” is played from your Hand to your Stage, you may place the top card of your Deck to your Stock.

Heading Towards Danger, Wilheim
Yellow Character, Level: 1, Cost: 0, Power: 5500, Soul: 1, Trigger: None
Traits: <<Weapon>>.

[CONT] This card cannot declare a Side Attack.
[AUTO] (Place this card to your Waiting Room) At the end of this card’s Attack, you may pay the cost. If you do, draw a card, then discard 1 card from your Hand to your Waiting Room.

Taunting Challenger, Sora
Yellow Character, Level: 2, Cost: 1, Power: 5500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] For every other <<Game>> character you control, this card gets +1000 Power.
[AUTO] Encore (Discard 1 character from your Hand to your Waiting Room).

Spy Sweeping, Sora
Yellow Character, Level: 2, Cost: 1, Power: 6000, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] All of your other <<Game>> characters get +1000 Power.
[ACT] (2, Place this card to Rest) Search your Deck for up to 1 <<Game>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

Morbid Invitation, Shiro
Blue Character, Level: 2, Cost: 1, Power: 7500, Soul: 1, Trigger: 1 Soul
Traits: <<Game>> and <<Imanity>>.

[AUTO] When this card is played from your Hand to your Stage, this card gets Power +X until the end of turn, where X is the number of <<Game>> characters on your Stage multiplied by 1000.

Chlammy Zell
Green Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Game>> and <<Imanity>>.

[AUTO] When this card is played from your Hand to your Stage, search your Deck for up to 1 <<Game>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.
[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle, and the Climax “Day Of A Distant Promise” is on your Climax Border, you may send that character to it’s owner’s Clock.

Day Of A Distant Promise
Green Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, choose up to 2 of your characters; they get +3000 Power, and +1 Soul until the end of turn.

Important Person, Fiel
Green Character, Level: 2, Cost: 1, Power: 5000, Soul: 1, Trigger: 1 Soul
Traits: <<Game>> and <<Elf>>.

[CONT] Assist All of your characters in front of this card gets Power +X, where X is the Level of that character multiplied by 500.
[AUTO] [Climax Combo] (1) When the Climax “Day Of A Distant Promise” is played onto your Climax Border, you may pay the cost. If you do, choose one of your opponent’s characters, and move it an empty Border on his Stage.

“Magic Of A Smile” Seta Kaoru
Yellow Character, Level: 1, Cost: 1, Power: 1000, Soul: 1, Trigger: 1 Soul, Icon: Counter.
Traits: <<Music>> and <<Hello, Happy World!>>.

[AUTO] When you use this card as a Backup, if all of your characters are Yellow, you may place the top card of your Deck to your Stock.
[ACT] (Counter) Backup 2000, Level 1 (1, Discard this card from your Hand to your Waiting Room.)

July 6th, Card of the Day

Summer Life In The Other World, Emilia
Blue Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Spirit>>.

[CONT] When you have a “Munching, Pack” in your Clock, this card gets Level -1 in your Hand.
[AUTO] When this card is played from your Hand to your Stage, look at up to 3 cards from the top of your Deck, choose up to 1 card amongst them, add it to your Hand, then discard any remaining cards to your Waiting Room.
[AUTO] [Climax Combo] When this card declares an attack, and the Climax “Sometimes, It’s Just The Two of Them” on your Climax Border, and you have four or more other <<Magic>> or <<Weapon>> characters, this card gets +1000 Power, and the following ability until the end of your opponent’s next turn.
“[AUTO] During the start of your opponent’s Attack Phase, choose up to 2 of your opponent’s characters; they get -1 Soul until the end of turn.”

Sometimes, It’s Just The Two of Them

Blue Climax, Trigger: Draw.
(When this card is triggered, you may draw a card.)

[CONT] All of your characters get +1000 Power, and +1 Soul.

Munching, Pack
Blue Character, Level: 0, Cost; 0, Power: 1000, Soul: 1, Trigger: None, Icon: Clock
Traits: <<Magic>> and <<Fairy>>.

[AUTO] (1, Place the top card of your Deck to your Clock) When this card is played from your Hand to your Stage, you may pay the cost. If you do, search your Deck for up to 1 character with “Emilia” in it’s name, show it to your opponent, add it to your Hand, then Shuffle your Deck.
[AUTO] Alarm When this card is the top card of your Clock, and you have three or more other <<Fairy>> characters, during the start of your Climax Phase, choose one of your characters; it gets +2000 Power until the end of turn.

Meteor
Blue Event, Level: 1, Cost: 0, Trigger: None.

Choose one of your <<Magic>> or <<Weapon>> characters in Stand and put it to Rest. If you do, search your Deck for up to 1 character with an Alarm ability, show it to your opponent, add it to your Hand, Shuffle your Deck, then choose one of your characters; it gets +1000 Power until the end of turn.

Grandmaster, Sora
Yellow Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Game>> and <<Imanity>>

[CONT] For every other <<Game>> character you control, this card gets +500 Power.
[AUTO] When this card is played from your Hand to your Stage, draw up to 1 card, then choose one of your opponent’s characters; it gets the following ability until the end of turn.
“[CONT] During a Battle this card is participating in, you cannot activate any Events or Backups from your Hand.”

July 5th, Card of the Day

The Value Of The Insignia, Felt
Yellow Character, Level: 1, Cost: 0, Power: 3500, Soul: 1, Trigger: None
Traits: <<Weapon>> and <<Fang>>.

[CONT] During your own turn, all of your other Yellow characters get +1000 Power.
[CONT] All of your other Yellow characters get “[AUTO] Encore (2)”.

Incomprehensible Situation, Felt
Yellow Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Weapon>> and <<Fang>>.

[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle, and the Climax “Girl Of Swift Winds” is on your Climax Border, look at up to 4 cards from the top of your Deck, choose up to 1 <<Magic>> or <<Weapon>> character amongst them, add it to your Hand, discard any remaining cards to your Waiting Room, then choose one of your characters; it gets +2000 Power until the end of turn.

Genius Gamer Siblings, Sora
Yellow Character, Level: 1, Cost: 0, Power: 5500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

Genius Gamer Siblings, Shiro
Blue Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] During your own turn, all of your “Genius Gamer Siblings, Sora” gets +2000 Power.
[AUTO] Bond / “Genius Gamer Siblings, Sora” (1)

July 4th, Card of the Day

Sneaky Mischief, Beatrice
Red Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Magic>> and <<Book>>.

[AUTO] When your other <<Magic>> or <<Weapon>> characters declare an attack, this card gets +1000 Power until the end of turn.
[AUTO] (1) When this card is played from your Hand to your Stage, you may pay the cost. If you do, deal 1 damage to your opponent. (Apply damage cancellation as per normal.)
[AUTO] (Climax Combo) When this card declares an attack, and the Climax “Secret Private Room” is on your Climax Border, and you have two or more other characters with “Beatrice” in their card names, this card gets +3500 Power, and the following ability until the end of turn.
“[AUTO] When this card Reverses it’s opponent in Battle, you may deal 1 damage to your opponent.” (Apply damage cancellation as per normal.)

Secret Private Room

Red Climax, Trigger: Comeback.

(When this card is triggered, you may choose one character from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

Sora
Yellow Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[AUTO] When your other characters place their Battling opponents to Reverse, choose one of your characters; it gets +1000 Power until the end of turn.
[ACT] Brainstorm (1, Place this card to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax amongst those cards, draw up to 1 card.

July 3rd, Card of the Day

Maid Sisters, Rem & Ram
Red Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.

[AUTO] (Discard 1 Climax from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. IF you do, choose one <<Magic>> or <<Weapon>> character from your Waiting Room, and return it to your Hand.

The Assassin Of The Roswaal Mansion, Ram
Red Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.

[CONT] When all of your characters have “Rem” or “Ram” in their names, this card gets +2000 Power.
[AUTO] When this card declares an attack, if you control another “Honest Smile, Rem”, choose one of your other characters; it gets +2000 Power until the end of turn.

Honest Smile, Rem
Blue Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Maid>>.

[CONT] All of your other characters with “Ram” or “Rem” in their names get +500 Power.
[ACT] (Place this card to Rest) Choose one of your characters; it gets +500 Power until the end of turn.

One Half Of “Blank”, Shiro
Blue Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Game>> and <<Imanity>>.

[CONT] When you have two or fewer Stock, this card gets +1500 Power.

July 2nd, Card of the Day

Pure And Innocent, Emilia
Blue Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Fairy>>.

[CONT] When you have five or more Hand, this card gets +2000 Power.
[AUTO] During the start of your of your opponent’s Attack Phase, you may move this card to an empty Middle Border on your Center Stage.

I’ll Teach You, Emilia
Blue Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Fairy>>.

[CONT] All of your other <<Magic>> and <<Weapon>> characters get +500 Power.
[AUTO] When your characters reveal a Climax during their Trigger Checks, if that card’s Trigger Icon is a Draw trigger, you may draw a card. If you do, discard 1 card from your Hand to your Waiting Room.

Gentle Appearance, Emilia
Blue Character, Level: 1, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Fairy>>.

[CONT] If you control another “Harmony Of The Roswaal’s Mansion, Emilia”, this card gets +4000 Power.
[AUTO] (1) When this card declares an attack, you may pay the cost. If you do, during this Attack, you perform the Trigger Check twice during the Trigger Step.