Archive for the ‘ Konosuba ’ Category

January 13th, Card of the Day

“Crimson Magic Clan’s Heartstrings” Megumin
Red Character, Level: 1, Cost: 1, Power: 6500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Magic>>.

[CONT] For every other Level 0 or lower character you control, this card gets +500 Power.

Proof Of Strength, Nina
Red Character, Level: 3, Cost: 2, Power: 9000, Soul: 2, Trigger: 1 Soul
Traits: <<Logicalist>> and <<Foreigner>>.

[CONT] When you have two or more other <<Logicalist>> or <<Foreigner>> characters, this card gets +2000 Power.
[AUTO] [Climax Combo] (1) When this card declares an attack, and the Climax “Precious Friend” is on your Climax Border, you may pay the cost. If you do, until the end of your opponent’s next turn, this card gets +2500 Power, +1 Soul and the following ability.
“[CONT] The character directly opposite of this card gets -1 Soul.”
[AUTO] During the start of your opponent’s Draw Phase, if this card is on your Center Stage, choose one of your <<Logicalist>> or <<Foreigner>> characters; it gets the following ability until the end of turn.
“[CONT] The character directly opposite of this card gets -1 Soul.”

Nina’s New Foreigner, Michael
Red Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Foreigner>>.

[CONT] All of your other <<Logicalist>> or <<Foreigner>> characters get +500 Power.
[ACT] (Place this card to Rest) Choose one of your characters with “Nina” in it’s name; it gets +500 Power until the end of your opponent’s next turn.

Maiden’s Shyness, Nina
Red Character, Level: 2, Cost: 1, Power: 1500, Soul: 1, Trigger: None
Traits: <<Logicalist>> and <<Book>>.

[AUTO] When this card is played from your Hand to your Stage, choose up to two of your “Proof Of Strength, Nina” from your Waiting Room, and place them to the bottom of your Deck in any order.
[ACT] Trance (Choose one of your “Nina’s New Foreigner, Michael” on your Stage, and move it to the bottom of this card face-up to serve as a Marker) Search your Deck for up to 1 “Proof Of Strength, Nina”, play it onto the original Border of this card, then move all cards underneath this card and this card to the bottom of that “Proof Of Strength, Nina” face-up in any order to serve as Markers, then Shuffle your Deck.

Precious Friend

Red Climax, Trigger: Comeback.
(When this card is triggered, you may choose one character from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

Dai Gurren Dan’s Leader, Simon
Red Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Dai Gurren Dan>> and <<Drill>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] [Climax Combo] (1, Discard 1 card from your Hand to your Waiting Room) When this card Reverses it’s opponent in Battle with the Climax “On My Back, And With This Heart,” on your Climax Border, you may pay the cost. IF you do, deal 4 damage to your opponent. (Apply damage cancellation as per normal.)
[ACT] (1, Place one “Kamina” from your Memory to the bottom of this card face-up to serve as a Marker) Until the end of your opponent’s next turn, this card gets +2500 Power, and the following ability.
“[CONT] During the battle of this card, your opponent cannot activate any Backup abilities.”

On My Back, And With This Heart,
(We Will Continue To Live As One!)

Red Climax, Trigger: Comeback.
(When this card is triggered, you may choose one character from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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11th Jan, Card of the Day

Puchi Vanir
Yellow Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None
Traits: <<Mask>> and <<Magic>>>.

[CONT] If you have 2 or fewer Stock, this card cannot declare an attack.

Puchi Wiz
Red Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Dead>> and <<Magic>>>.

[AUTO] When this card is played from your Hand to your Stage, place the top 2 cards of your Deck to your Waiting Room. If there are any Climaxes among those cards, this card gets the following abilities until the end of turn.
“[AUTO] When this card is Reversed, and the Level of this card’s Battling opponent is Cost 0 or lower, you may place that character to Reverse.”

Puchi Yunyun
Red Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Magic>>>.

[AUTO] This ability can only be activated twice per turn. When you play another <<Adventurer>> or <<Magic>> character from your Hand to your Stage, this card gets +1000 Power until the end of turn.

Puchi Eris
Blue Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None
Traits: <<Goddess>>.

[CONT] This card cannot declare a Direct Attack.
[CONT] The character directly opposite of this card gets “[AUTO] Encore (Discard 1 character from your Hand to your Waiting Room).”

Eligible Advice, Mizuki
Blue Character, Level: 1, Cost: 1, Power: 4500, Soul: 1, Trigger: 1 Soul
Traits: <<Logicalist>> and <<Student Council>>.

[CONT] Assist All of your <<Logicalist>> or <<Foreigner>> characters in front of this card get Power +X, where X is the Level of that character multiplied by 500.
[AUTO] When you use a Trance ability, you may draw a card. If you do, discard 1 card from your Hand to your Waiting Room.
[ACT] (Place this card to Rest) Choose one of your characters with “Yuko” in it’s name; if that character has two or fewer Markers under it, look at the top card of your Deck, and place it underneath that character face-up to serve as a Marker.

Handmade Valentine
Blue Event, Level: 2, Cost: 1, Trigger: None.

When you do not control a character with “Yuko” in it’s name, you cannot play this card from your Hand.
Choose up to one <<Logicalist>> or <<Foreigner>> character from your Waiting Room, return it to your Hand, then all of your characters get +2000 Power until the end of turn.

Kamina
Yellow Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Dai Gurren Dan>> and <<Sunglasses>>>.

[CONT] During your own turn, if you control another <<Dai Gurren Dan>> character, this card gets +1500 Power.
[AUTO] [Climax Combo] When this card Reverses it’s opponent in Battle with the Climax “Farewell, Friend” on your Climax Border, and you control another <<Dai Gurren Dan>> character, search your Deck for up to 1 <<Dai Gurren Dan>> character, show it to your opponent, add it to your Hand, shuffle your Deck, and until the end of turn, this card gets the following ability until the end of turn.
“[AUTO] When this card is Attacked, and you have two or fewer Memory, send this card to your Memory.”

Farewell, Friend

Yellow Climax, Trigger: 1 Soul and Shot.
(During this turn, when the next damage of the attacking character that triggered this card is cancelled, deal 1 damage to your opponent.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

November 10th, Card of the Day

“Shining Eyes” Megumin
Red Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Magic>>.

[CONT] For every other <<Adventurer>> or <<Magic>> character you control, this card gets +500 Power.

“A Little Embarrassing” Yunyun
Red Character, Level: 1, Cost: 1, Power: 6000, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Magic>>.

[CONT] When all of your characters are of the <<Adventurer>> or <<Magic>> trait, this card gets +1500 Power, and “[AUTO] Encore (Discard 1 character from your Hand to your Waiting Room.”

“Glowing Smile” Megumin
Red Character, Level: 0, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Magic>>.

[CONT] All of your other <<Adventurer>> or <<Magic>> characters in the Middle of your Center Stage gets +1500 Power.
[AUTO] [Climax Combo] (Place one “Within The Steam” from your Climax Border to your Clock) During the start of your Encore Step, you may pay the cost. If you do, place up to 1 card from the top of your Deck to your Stock, and choose up to one <<Adventurer>> or <<Magic>> character from your Waiting Room, and return it to your Hand.

“Better Development” Yunyun
Red Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Magic>>.

[AUTO] When this card is played from your Hand to your Stage, you may choose one of your other characters with “Megumin” in it’s name and this card. Choose the character with the highest Power among those characters; it gets +1 Soul until the end of turn, then choose the character with the lowest Power, it gets -1 Soul until the end of turn.

Within The Steam
Red Climax, Trigger; 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, you may choose up to 1 Red card from your Waiting Room and place it to your Stock; and all of your characters get +1 Soul until the end of turn.

Towards The School Festival, Karen
Red Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Logicalist>> and <<Shinobi>>.

[AUTO] This ability can only be activated once per turn. When you use a Backup, choose one of your Battling characters; it gets +1000 Power until the end of turn.
[AUTO] Bond / “Towards The School Festival, Karin” (Discard 1 card from your Hand to your Waiting Room).

Towards The School Festival, Karin
Red Character, Level: 2, Cost: 1, Power: 2500, Soul: 1, Trigger: 1 Soul, Icon: Counter
Traits: <<Logicalist>> and <<Shinobi>>.

[AUTO] (2, Send one character on your Stage to your Waiting Room) When you use this card’s Backup, you may pay the cost. IF you do, choose one of your opponent’s characters’ whose Level is greater than your opponent’s Level, and send it to the Waiting Room.
[ACT] (Counter) Level 2500, Level 2 (1, Discard this card from your Hand to your Waiting Room).

Dai Gurren Dan Flag
Yellow Event, Level: 2, Cost: 1, Trigger: None.

Search your Deck for up to 2 <<Dai Gurren Dan>> characters, show it to your opponent, add it to your Hand, discard 1 card from your Hand to your Waiting Room, then Shuffle your Deck.

The Heart That Believes, Nia
Green Character, Level: 3, Cost: 2, Power: 6500, Soul: 2, Trigger: 1 Soul
Traits: <<Dai Gurren Dan>>.

[CONT] All of your other <<Dai Gurren Dan>> cahracters get +1500 Power.
[AUTO] When this card is played from your Hand to your Stage, look at up to X cards from the top of your Deck, choose up to 1 card, add it to your Hand, then discard any remaining cards to your Waiting Room. X is equal to the number of <<Dai Gurren Dan>> characters you control.
[ACT] (Place this card to Rest) When you have two or fewer cards in your Memory, choose one character from your Waiting Room, and send it to your Memory.

Mysterious, Old Coco
Green Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Dai Gurren Dan>> and <<Beastman>>.

[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. IF you do, choose one “Dai Gurren Dan Flag” from your Waiting Room, and return it to your Hand.
[AUTO] Bond / “The Heart That Believes, Nia” (Discard 1 card from your Hand to your Waiting Room).

January 9th, Card of the Day

20180109_1

“Escort” Chris
Yellow Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: Nil
Traits: <<Adventurer>> and <<Thief>>.

[CONT] During your Turns, if this card is on the Center Stage, it gains +1500 Power.

[ACT] Concentration [(1) Place two of your Characters from Stand to Rest] Send the top four cards from your Deck to the Waiting Room. Per every Climax card sent to the Waiting Room that way, you may search your deck for a Yellow Character or a <<Adventure>> Character. Show it to your Opponent and add it to your Hand. Shuffle your deck after.

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“Running” Kazuma
Yellow Character, Level: 3, Cost: 2, Power: 10000, Soul: 1, Trigger: 1 Soul
Traits: <<Adventurer>> and <<Magic>>.

[CONT] Memory If you have two or more [Distinguished Family’s Emblem] in your Memory Zone, this card gains -1 Level in Hand.

[AUTO] When this card is played from your Hand to the Stage, you may look up to X cards from the top of your Deck, select up to 1 of them and add it to your Hand. Place the remaining cards to the Waiting Room. X is the total amount of <<Adventurer>> or <<Goddess>> Characters you control.

20180109_3

“Dignified” Darkness
Yellow Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: Nil
Traits: <<Adventurer>> and <<Frustration>>.

[AUTO] When this card is played from your Hand to the Stage, this card gains +1500 Power for this Turn.

[AUTO] [Discard one card from your Hand] When this card is played from your Hand to the Stage, you may pay the stated cost. If you do, select up to one [Distinguished Family’s Emblem] from your Waiting Room, and add it to your Hand.

20180109_4

Distinguished Family’s Emblem
Yellow Event, Level: 1, Cost: 1, Trigger: Nil

Look at the top 3 cards from your Deck. Show your opponent up to one Orange Card and one Red Card, and one Blue Card. Add them to your Hand. Place the remaining cards into the Waiting Room.

Place this card to the Memory Zone.

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“Luxury of New Year’s Eve” Rino
Red Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: Nil
Traits: <<Logicalist>> and <<Teacher>>.

[CONT] During your Turns, all of your <<Logicalist>> or<<Foreigner>> Characters gain +1000 Power.

[AUTO] When [Combination] is used, you may draw one card from your Deck. Then, discard one card from your Hand to the Waiting Room.

20180109_6

“Same Disposition” Shizuha
Yellow Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: Nil
Traits: <<Logicalist>> and <<Teacher>>.

[AUTO] [Discard one Climax card from your Hand to your Waiting Room] When this card is played from your Hand to the Stage, you may pay the stated cost. If you do, search for up to one Character which contains the effect [Combination], show it to your Opponent and add it to your Hand. Then, shuffle your Deck.

20180109_7

Burgundy
Counter Symbol, Blue Character, Level: 2, Cost: 1, Power: 2000, Soul: 1, Trigger: 1 Soul
Traits: <<Anti-Spiral>>

[AUTO] Change [Send this card to the Waiting Room] During the start of your Climax Phases, you may pay the stated cost. If you do, select up to one [Kyomgun] and place it on this card original border.

[ACT] Backup 3000 Level 2 [(1) Send this card from your Hand to the Waiting Room] Select one of your Characters who is under Frontal Attack, the selected Character gains +3000 Power for this Turn.

20180109_8

Kyomgun
Blue Character, Level: 2, Cost: 1, Power: 4500, Soul: 1, Trigger: 1 Soul
Traits: <<Anti-Spiral>>

[CONT] When there is a Marker underneath this card, this card gains +6000 Power.

[AUTO] When this card is played from Hand or from the effects of Change to the Stage, you may select up to one [Burgundy] in your Waiting Room and place it under this card faced down as a Marker.

Jan 5th, Card of the Day

“Ice Witch” Wiz
Red Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Dead>> and <<Magic>>.

[AUTO] When this card is played from your Hand to your Stage, reveal the top card of your Deck. If that card is an <<Adventurer>> or <<Magic>> character, you may deal 1 damage to your opponent. (Apply damage cancellation as per normal. Return the revealed card to it’s original position.)
[AUTO] [Climax Combo] (2, Discard 1 <<Adventurer>> or <<Magic>> character from your Hand to your Waiting Room) This ability can only be activated once per turn. When this card Reverses it’s opponent in Battle, and the Climax “Cursed Crystal Prison!” is on your Climax Border, you may pay the cost. If you do, place this card to Stand, and until the end of your opponent’s next turn, your opponent’s characters on Stage cannot activate any [ACT] abilities.

“General Shop Owner” Wiz
Red Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Dead>> and <<Magic>>.

[AUTO] When this card is played from your Hand to your Stage, choose one of your other <<Adventurer>> or <<Magic>> characters; it gets +2000 Power until the end of turn.

Cursed Crystal Prison!
Red Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, choose up to two of your Red Characters; they get +3000 Power, and +1 Soul until the end of turn.

All-Out Fire! Mahiro
Blue Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Logicalist>> and <<Foreigner>>.

[AUTO] When this card is played onto your Stage from your Hand or via the [ACT] ability of “Festival, Mahiro”, look at up to 3 cards from the top of your Deck, choose up to one of them, add it to your Hand, then discard any remaining cards to your Waiting Room.
[AUTO] (3, Discard one <<Logicalist>> or <<Foreigner>> character, or one “Mahiro’s Invention” from your Hand to your Waiting Room) When this card declares an attack, you may pay the cost. If you do, deal X damage to your opponent, where X is the number of “Mahiro’s Invention” in your Waiting Room. (Apply damage cancellation as per normal.)

Festival, Mahiro
Blue Character, Level: 2, Cost: 1 Power: 1500, Soul: 1, Trigger: 1 Soul
Traits: <<Logicalist>> and <<Science>>.

[AUTO] When this card is played from your Hand to your Stage, choose up to two “All-Out Fire! Mahiro” from your Waiting Room, and place it to the bottom of your Deck.
[ACT] Trance (Place one “Mahiro’s New Foreigner, Dread” on your Stage to the bottom of this card face-up to serve as a Marker) Search your Deck for up to 1 “All-Out Fire! Mahiro”, place it onto the original Border of this card, and send all cards underneath this card and this card underneath that “All-Out Fire! Mahiro” in any order face-up to serve as Markers, then Shuffle your Deck.

Mahiro’s New Foreigner, Dread
Blue Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Foreigner>>.

[CONT] All of your other <<Logicalist>> or <<Foreigner>> characters get +500 Power.
[ACT] (2, Place this card to Rest) Search your Deck for up to 1 character with “Mahiro” in it’s name, show it to your opponent, add it to your Hand, then Shuffle your Deck.

Commander Of The Human Eradication Army, Viral
Green Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Beastman>>.

[AUTO] When this card is played from your Hand to your Stage, look at the top card of your Deck, and either place it to the top of your Deck or into your Waiting Room.
[AUTO] When this card is sent from your Stage to your Waiting Room, you may discard 1 card from your Hand to your Waiting Room. If you do, return this card to your Hand.

Fated Showdown, Enkidu
Green Character, Level: 1, Cost: 1, Power: 7500, Soul: 1, Trigger: None
Traits: <<Beastman>>.

[CONT] When there are no Markers underneath this card, this card gets -4500 Power.
[AUTO] When this card is played from your Hand to your Stage, you may choose one “Commander Of The Human Eradication Army, Viral” and one “A Second Face, Enki” from your Waiting Room, and place this underneath this card to serve as Markers.
[AUTO] (1) During the start of your Encore Step, if there aren’t any other characters on your Center Stage in Rest, you may pay the cost. If you do, place this card back to Rest.

A Second Face, Enki
Green Character, Level: 1, Cost: 1, Power: 2000, Soul: 1, Trigger: None
Traits: <<Beastman>>.

[AUTO] [Climax Combo] When the Climax “This Time It Will Be All Over” on your Climax Border, reveal the top card of your Deck. IF that card is a Level 1 or higher card, place it to your Stock. (Climaxes are treated as Level 0, otherwise, return to it’s original position.)
[ACT] Brainstorm (1, Place two of your characters to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax amongst those cards, search your Deck for up to 1 Green character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

This Time It Will Be All Over
Green Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, choose up to 1 Green card from your Waiting Room and place it to your Stock; and all of your characters get +1 Soul until the end of turn.

Jan 4th, Card of the Day

“Setting Off” Aqua
Blue Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Goddess>>.

[AUTO] [Climax Combo] (1) When this card Reverses it’s opponent in Battle and the Climax “Awaken In The Name Of The Goddess” is on your Climax Border, you may pay the cost. If you do, look at up to 3 cards from the top of your Deck, choose up to 3 <<Adventurer>>, <<Goddess>> or <<Axis Followers>> characters among them, show them to your opponent, add them to your Hand, then discard any remaining cards to your Waiting Room.

“Purification” Aqua
Blue Character, Level: 1, Cost: 0, Power, 2500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Goddess>>.

[AUTO] (2) When you use this card’s Backup, you may pay the cost. If you do, choose one of your Battling characters; it gets the following ability until the end of turn.
“[CONT] All of the characters in your opponent’s Deck loses all of their traits.”
[ACT] (Counter) Backup 1000, Level 1 (Discard this car from your Hand to your Waiting Room).

Seizing Of Property
Blue Event, Level: 2, Cost: 3, Trigger: None, Icon: Counter.

(Counter) Send all of your opponent’s Stock to his Waiting Room, and at the end of the turn, your opponent places the same amount of cards from the top of his Deck to his Stock.

Awaken In The Name Of The Goddess
Blue Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, choose up to two of your Blue Characters; they get +3000 Power, and +1 Soul until the end of turn.

Relaxation Time, Nina
Red Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Logicalist>> and <<Book>>.

[CONT] All of your characters with “Lion” or “Nina” in their names get +500 Power.
[AUTO] During the start of your Climax Phase, choose one of your characters with “Lion” or “Nina” in their names, they get +500 Power until the end of turn.

Relaxation Time, Lion
Blue Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Logicalist>> and <<Royalty>>.

[CONT] All of your other characters in the Middle Border of your Center Stage gets +500 Power.
[ACT] Brainstorm (1, Place this card to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax amongst those cards, search your Deck for up to 1 character with “Lion” or “Nina” in their names, show it to your opponent, add it to your Hand, then Shuffle your Deck.

Strong Will, Simon
Red Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Dai Gurren Dan>> and <<Drill>>.

[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is sent from your Stage to your Waiting Room, you may pay the cost. If you do, choose one “Core Drill” from your Waiting Room, and return it to your Hand.

Core Drill
Red Event, Level: 2, Cost: 0, Trigger: None.

Brainstorm When you do not control a <<Dai Gurren Dan>> character, you cannot play this card from your Hand. Overturn the top 3 cards of your Deck and place them to your Waiting Room. Choose one Level X or lower <<Dai Gurren Dan>> character from your Waiting Room, return it to your Hand, then choose one of your characters; it gets +3000 Power until the end of turn. X is equal to the number of <<Dai Gurren Dan>> characters you control.

Giga Drill Breaker
Red Event, Level: 3, Cost: 2, Trigger: None.

Choose one of your characters with “Gurren Lagann” or “King Kittan” in it’s name, it gets the following ability until the end of turn.
“[AUTO] During the start of your Encore Step, if this card is on your Center Stage, you may deal 4 damage to your opponent.”
(Apply damage cancellation as per normal.)

December 28th, Card of the Day

The One That Watches Over Them, Headmaster
Red Character, Level: 1, Cost: 0, Power: 2500, Soul: 1, Trigger: None, Icon: Clock
Traits: <<Foreigner>> and <<Teacher>>.

[AUTO] (Clock) Alarm When this card is the top card of your Clock, and you are at Level 2 or greater, when you use a Trance, search your Deck for up to 1 <<Logicalist>> or <<Foreigner>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

The One That Supports, Vice Headmaster
Red Character, Level: 1, Cost: 0, Power: 4000, Soul: 1, Trigger: None, Icon: Clock
Traits: <<Logicalist>> and <<Teacher>>.

[AUTO] (Discard 1 card from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the costs. If you do, search your Deck for up to 1 “The One That Watches Over Them, Headmaster”, show it to your opponent, add it to your Hand, then Shuffle your Deck.

The Girl That Came From The Earth, Yoko
Yellow Character, Level: 0, Cost 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Dai Gurren Dan>> and <<Weapon>>.

[AUTO] During the start of your opponent’s Attack Phase, you may move this card to an empty Border on your Center Stage

Tengen Toppa Gurren Lagann
Red Character, Level: 3, Cost: 3, Power: 11500, Soul: 2, Trigger: 1 Soul
Traits: <<Dai Gurren Dan>> and <<Drill>>.

[AUTO] When this card is played from your Hand to your Stage, choose up to 4 cards from your Waiting Room, and place them face-up underneath this card in any order to serve as Markers.
[AUTO] [Climax Combo] When the Climax “My Drill Is The Drill That Will Pierce The Heavens!!!!” is played onto your Climax Border, and you have no other characters, this card gets the following ability.
“[AUTO] Separate / “Super Galaxy Gurren Lagann” (2, Discard 4 cards from your Hand to your Waiting Room) (At the end of this card’s Attack, you may pay the cost. If you do, choose one “Super Galaxy Gurren Lagann” from this card’s Markers, play it onto any Border on your Stage, then place all Markers underneath this card as well as this card underneath that character face-up in any order to serve as Markers.)”

Super Galaxy Dai-Gurren
Red Character, Level: 3, Cos: 2, Power: 7500, Soul: 2, Trigger: 1 Soul
Traits: <<Dai Gurren Dan>> and <<Drill>>.

[CONT] Assist All of your <<Dai Gurren Dan>> characters in front of this card gets +2500 Power.
[AUTO] When this card is played from your Hand to your Stage, you may choose one <<Dai Gurren Dan>> character from your Waiting Room, and return it to your Hand.
[AUTO] Change (Return this card to your Hand) During the start of your Climax Phase, you may pay the cost. If you do, choose up one “Tengen Toppa Gurren Lagann” from your Hand, and play it onto the original Border of this card.

My Drill Is The Drill That Will Pierce The Heavens!!!!

Red Climax, Trigger: Comeback.
(When this card is triggered, you may choose one character from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

Ultimate Demon God Of Space, Granzeboma
Blue Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Anti-Spiral>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] [Climax Combo] (1, Discard 1 card from your Hand to your Waiting Room) When this card declares an attack with the Climax “At The End Of Evolution, Space Will Collapse” on your Climax Border, you may pay the cost. If you do, place the top 3 cards of your Deck to your Waiting Room, look at up to X cards from the top of your opponent’s Deck, choose up to X of them, place it to the Waiting Room, return any remaining cards to his Deck, then your opponent Shuffles his Deck. X is equal the number of character cards with “Mugann” in their names send to your Waiting Room via this ability +2.

At The End Of Evolution, Space Will Collapse

Blue Climax, Trigger: 1 Soul and Gate.
(When this card is triggered, you may choose one Climax from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters get +1000 Power, and +1 Soul.

“Magical Prowess Comes From Within Your Luck” Aqua
Blue Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Goddess>>.

[CONT] During your opponent’s turn, all of your other characters get +500 Power.
[ACT] Brainstorm (1, Place two of your characters to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. If there are any “Walking On The Streets, Axis Followers” amongst those cards, choose one <<Goddess>> or <<Axis Follower>> character from your Waiting Room, and return it to your Hand.

“I Am” Aqua
Blue Character, Level: 2, Cost: 2, Power: 7500, Soul: 2, Trigger: 1 Soul.
Traits: <<Adventurer>> and <<Goddess>>.

[CONT] During your opponent’s turn, for every other <<Adventurer>> or <<Axis Followers>> character you control, this card gets +1000 Power.
[CONT] If your opponent has a <<Dead>> character, this card gets “[CONT] Bodyguard”.

“Tipsy” Aqua
Blue Character, Level: 2, Cost: 1, Power: 8500, Soul: 1, Trigger: 1 Soul.
Traits: <<Adventurer>> and <<Goddess>>.

[CONT] When you have one or fewer Back Stage characters, this card cannot declare an attack.
[CONT] For every other “Tipsy, Aqua” on your Center Stage, this card gets +2000 Power.

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