Archive for the ‘ Konosuba ’ Category

April 7th, Card of the Day

Holy Queen, Juliana
Blue Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Mana>> and <<Weapon>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] This ability can only be activated once per turn. When you use an [ACT] ability, this card gets Power +X until the end of turn, where X is the number of other Blue characters you control multiplied by 500.
[AUTO] (Climax Combo) (3) When this card declares an attack with the Climax “This Is The Light Of Hope Within Our Hearts!” on your Climax Border, and it’s the third Attack of this turn, you may pay the cost. If you do, choose one of your other characters and thi card; they gain the following ability until the end of your opponent’s next turn.
“[CONT] The character directly opposite of this card gets -2 Soul.”

Shadow Warrior, Louise
Blue Character, Level: 1, Cost: 0, Power: 2500, Soul: 1, Trigger: None, Icon: Counter
Traits: <<Mana>> and <<Weapon>>.

[AUTO] (Discard 1 card from your Hand to your Waiting Room) When you use this card’s Backup, you may pay the cost. If you do, choose one “Shadow Warrior, Louise” from your Waiting Room, and return it to your Hand.
[ACT] (Counter) Backup 1000, Level 1 (Discard this card from your Hand to your Waiting Room.

“Holy Sword” Knights, Aries
Blue Character, Level: 2 Cost: 1, Power: 2000, Soul: 1, Trigger: 1 Soul, Icon: Counter
Traits: <<Mana>> and <<Weapon>>.

[AUTO] When you use this card’s Backup, if you control a <<Mana>> character, choose one of your Battling characters; it gets +1000 Power until the end of turn.
[ACT] (Counter) Backup 2500, Level 2 (1, Discard this card from your Hand to your Waiting Room.

This Is The Light Of Hope Within Our Hearts!

Blue Climax, Trigger: 1 Soul and Gate.
(When this card is triggered, you may choose one Climax from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters get +1000 Power, and +1 Soul.

April 6th, Card of the Day

20170406_1

Chibi Aqua
Blue Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<<Goddess>>

[AUTO] When this card is reversed in Battle, your opponent may draw 2 cards. If cards are drawn, your opponent chooses 2 cards from his Hand and discard them to his Waiting Room.

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Chibi Kazuma
Yellow Character, Level: 1, Cost: 0, Power: 6500, Soul: 1, Trigger: None, Counter Icon.
Traits: <<Adventurer>> and <<<Magic>>

[ACT] Backup 1500 Level 1 [Discard this card from your hand to the Waiting Room] (Select up to one of your Characters that is being direct attacked, during this turn, the selected Character gains +1500 Power)
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Chibi Darkness
Yellow Character, Level: 2, Cost: 1, Power: 9000, Soul: 1, Trigger: 1 Soul.
Traits: <<Adventurer>> and <<<Frustration>>

[CONT] If you have 1 or less cards in your Clock, this card may not attack.

[AUTO] [Place the top card of your Deck to your Clock] When this card is played from your Hand to the Stage, you may pay the stated cost. If you do, this card gains +4500 Power for this turn.

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Chibi Megumin
Red Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<<Magic>>

[CONT] All other <<Magic>> Character cards you control gains +500 Power.

[AUTO] When this card is played from your Hand to the Stage, look at the top card of your Deck. Place it back to the top Deck or place it into your Waiting Room.

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Fated Swordman Haruaki
Yellow Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Mana>> and <<<Weapon>>

[AUTO] When this card is played from your Hand to the Stage, during this turn, this card gains Power + X. X is calculated by mutiplying the amount of <<Mana>> Characters you control by 500.

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Ninth Lord Tsuru
Yellow Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Mana>> and <<<Weapon>>

[CONT] Support Character cards infront of this card gains +500 Power.

[AUTO] [(1) Discard one card from your Hand to your Waiting Room] When this card is played from your Hand to the Stage, you may pay the stated cost. If the cost is paid, search for up to one <<Mana>> Character from your Deck, show it to your Opponent and add it to your Hand. Shuffle your Deck after.

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Fated Swordswoman Touka
Yellow Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Mana>> and <<<Weapon>>

[AUTO] [(1) Discard one “Fated Swordman Haruaki” from your Hand to the Waiting Room] When this card is sent to the Waiting Room from the Stage, you may pay the stated cost. If the cost is paid, send the top-most card of your Clock to the Waiting Room.

[AUTO] Bond / “Fated Swordman Haruaki” [Discard one card from your Hand to the Waiting Room] (When this card is played from your Hand to the Stage, you may pay the stated cost. If the cost is paid, select up to one “Fated Swordman Haruaki” from your Waiting Room and return it to your Hand)

April 5th, Card of the Day

“Board Game” Megumin
Red Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<<Magic>>.

[AUTO] (Discard 1 Climax from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one <<Adventurer>> or <<Magic>> character from your Waiting Room, and return it to your Hand.
[AUTO] During the start of your opponent’s Attack Phase, you may move this card to an empty Border on your Center Stage.

“Lich” Wiz
Red Character, Level: 3, Cost: 2, Power: 11000, Soul: 2, Trigger: 1 Soul
Traits: <<Dead>> and <<Magic>>.

[CONT] When you have two or fewer Climaxes in your Waiting Room, this card gets -1 Level in your Hand.
[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] When this card is played from your Hand to your Stage, your opponent may choose one Cost 0 or lower character from his Waiting Room, and play it onto any Border on his Stage.

Fearless Smile, Black King
Green Character, Level: 3, Cost: 2, Power: 9000, Soul: 2, Trigger: 1 Soul
Traits: <<Black Army>>.

[AUTO] When this card is played from your Hand to your Stage, draw up to 1 card, and this card gets +2000 Power until the end of turn.
[AUTO] [Climax Combo] When the Climax “Cover Everything In Black” is played onto your Climax Border, and this card is on your Center Stage, place the top 3 cards of your Deck to your Waiting Room. For every “Black Soldier” amongst those cards, choose up to 3 cards from your opponent’s Waiting Room, return it to his Deck, then your opponent Shuffles his Deck.
[AUTO] During your own turn, when your other characters Reverse their battling opponents in Battle, this card gets +2000 Power until the end of your opponent’s next turn.

Black Soldier
Green Character, Level: 0, Cost: 0, Power: 1000, Soul: 1 Trigger: None
Traits: <<Black Army>>.

[CONT] You may place as many cards with the same name as this card into your Deck.
[AUTO] When this card is Reversed, and the level of this card’s Battling opponent is 0 or lower, you may place the top card of your opponent’s Clock to his Waiting Room. If you do, send that character to it’s owner’s Clock.

Cover Everything In Black
Green Climax, Trigger: 2 Soul.
[AUTO] When this card is played from your Hand to your Climax Border, choose up to 1 Green card from your Waiting Room and place it to your Stock; and all of your characters get +1 Soul until the end of turn.

April 4th, Card of the Day

“Hardcore Pervert” Darkness
Yellow Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Frustration>>.

[CONT] During your opponent’s turn, this card gets Power +X, where X is the Level of the character directly opposite of this card multiplied by 4000.
[AUTO] During the start of your opponent’s Attack Phase, you may move this card to an empty Border on your Center Stage which is directly facing an opposing character.

“Delusions Of A Special Skill” Darkness
Yellow Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Frustration>>.

[AUTO] When a Climax is played onto your Climax Border, choose one of your characters; it gets +1000 Power until the end of turn.
[ACT] (1, Place the top card of your Deck to your clock, place this card to Rest) Search for Deck for up to 1 <<Adventurer>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

Holy Savior, Lilith
Blue Character, Level: 1, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Mana>> and <<Weapon>>.

[CONT] Your other characters in the Middle Border of your Center Stage gets +1000 Power.
[AUTO] This ability can only be activated once per turn. When you use an [ACT] ability, choose one of your characters; it gets +1000 Power until the end of turn.
[ACT] (2, Place this card to Rest) Place the top card of your Clock to your Waiting Room.

Magical Singing Voice, Musica
Blue Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Mana>> and <<Weapon>>.

[AUTO] This ability can only be activated once per turn. When you use an [ACT] ability, choose one of your characters; it gets +500 Power until the end of turn.
[ACT] Brainstorm (1, Place this card to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax amongst those cards, search your Deck for up to 1 Blue character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

“Ameagari Mirai” Elly
Green Character, Level: 1, Cost: 1, Power: 7500, Soul: 1, Trigger: None
Traits: <<Detective>> and <<Book>>.

[CONT] When the character directly opposite of this card is of a higher level than this card, this card cannot declare a Front Attack.
[AUTO] This ability can only be activated once per turn. When you place a Climax into your Level Area, this card gets +2500 Power until the end of turn.

“Ameagari Mirai” Cordelia
Blue Character, Level: 3, Cost: 2, Power: 10000, Soul: 2 , Trigger: 1 Soul
Traits: <<Detective>> and <<Sports>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] (1, Discard 1 card from your Hand to your Waiting Room) When this card declares an attack, you may pay the cost. If you do, place the top 5 cards of your Deck to your Waiting Room, and deal X damage to your opponent, where X is the number of Climaxes amongst those cards. (Apply damage cancellation as per normal.)

April 3rd, Card of the Day

Aqua
Blue Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Adventurer>> and <<Goddess>>.

[CONT] During the battle of this card, your opponent cannot play any Backupfrom their hand.
[AUTO] (1) When this card is played from your Hand to your Stage, you may pay the cost. If you do, your opponent chooses 2 Climaxes from his Waiting Room, returns the rest of the other cards from his Waiting Room to his Deck, and shuffles his Deck.
[AUTO] [Climax Combo] (Discard 1 Card from your Hand to your Waiting Room) When the Climax “Resurrection” is played from your Hand to your Climax Border, and this card is on your Center Stage, you may pay the cost. If you do, choose one <<Adventurer>> or <<Goddess>> character from your Clock, and play it onto any Border on your Stage.

“Goddess Of A Remote Region?” Eris
Blue Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Goddess>>.

[AUTO] When this card is played from your Hand to your Stage, place the top 2 cards of your Deck to your Waiting Room, and this card gets Power +X until the end of turn. X is the number of <<Adventurer>> or <<Goddess>> characters amongst those cards multiplied by 1000.

The Senior Appears
Blue Event, Level: 2, Cost: 1, Trigger: None, Icon: Counter.

(Counter) You cannot play this card from your Hand if you do not control any <<Goddess>> characters.
Choose up to 2 of your <<Adventurer>> or <<Goddess>> characters; it gets the following ability until the end of turn.
“[AUTO] When this card is sent from your Stage to your Waiting Room, you may place that character back onto it’s original Border on the Stage in Rest.”

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“Three Sages” Fatima
Yellow Character, Level: 0, Cost: 0, Power: 2000, Soul: 1, Trigger: None
Traits: <<Mana>> and <<Magic>>

[AUTO] [Place two of your Characters from Stand to Rest] When you play a Climax onto your Climax Zone, you may pay the stated cost. If you do, select up to one Character you control, the selected Character gains +1 Soul for this turn.

[AUTO] [(1)] When you play a Climax onto your Climax Zone, you may pay the stated cost. If you do, look at up to 4cards from the top of your Deck, select up to one Yellow Character , show it to your opponent and add it to your hand. Place the remaining cards to the Waiting Room.

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“Golden Witch” Fatima
Yellow Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Mana>> and <<Magic>>

[AUTO] When this card is played on the Stage from your Hand, this card gains +1500 for this turn.

[AUTO] Climax Combo When this card Reverses it’s opponent during Battle and the climax card named, “For The Birth of New Light” is in your Climax Zone, search up to one <<Mana>> Character, show it to your opponent and add it to your Hand. Shuffle your Deck after.

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“Strength of Sages” Melchior
Yellow Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Mana>> and <<Magic>>

[AUTO] When this card is played on the Stage from your Hand, select one Level 1 or higher Character you control. The selected Character gains +1 Soul for this turn.

[AUTO] Climax Combo [Return this card to your Hand] When the climax card named, “For The Birth of New Light” is in your Climax Zone, you may pay the stated cost. If you do, select one Character you control, the selected Character gains +3000 Power for this turn.

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For The Birth of New Light
Yellow Climax, Trigger: 2 Souls

[AUTO] When this card is played from your Hand to your Climax Zone, draw 1 card from your Deck and then select one Yellow Character you control, the selected Character gains +3000 Power and 1 Soul for this turn.

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“Miracle After the Rain” Nero
Yellow Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Sweets>>

[CONT] Per every other <<Detective>> Characters you control, this card gains +500 Power.

[AUTO] [Discard one card from your Hand to the Waiting Room] When this card is played onto the Stage from your Hand, you may pay the stated cost. If you do, select the top-most card of your Clock Area, add it to your Stock.

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“Miracle After the Rain” Nero
Yellow Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Camera>>

[AUTO] Bond / [“Miracle After the Rain” Nero]  [(1)] (When this card is played from your Hand to your Stage, you may pay the stated cost. If you do, select up to one card named, [“Miracle After the Rain” Nero] from your Waiting Room and add it to your Hand.

[ACT] [(1) Discard one Climax from your Hand to the Waiting Room] Choose up to one <<Detective>> Character from your Waiting Room, add it to your Hand.

March 31st, Card of the Day

“Steal Success…?” Chris
Yellow Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Adventurer>> and <<Thief>>.

[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.
[AUTO] When this card declares an attack, choose one of your other <<Adventurer>> characters; it gets Power +X until the end of turn, Where X is the number of other <<Adventurer>> characters you control multiplied by 500.
[AUTO] (1, Discard 2 characters from your Hand to your Waiting Room) When this card declares an attack, you may pay the cost. If you do, look at up to 3 cards from the top of your opponent’s Deck, choose up to 3 cards amongst them, send them to the Waiting Room, return any remaining cards to your opponent’s Deck, then Shuffle the Deck.

“Create Water” Kazuma
Yellow Character, Level: 0, Cost: 0, Power: 500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Magic>>.

[AUTO] When this card is played from your Hand to your Stage, reveal the top card of your Deck. If that card is an <<Adventurer>> or <<Goddess>> character, add it to your Hand, then discard 1 card from your Hand to your Waiting Room. (Otherwise, return it to it’s original position.)
[AUTO] (Place the top card of your Deck to your Clock) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one “Freeze” from your Waiting Room, and return it to your Hand.

“Listening To An Idea” Chris
Yellow Character, Level: 2, Cost: 1, Power: 7000, Soul: 1, Trigger: 1 Soul
Traits: <<Adventurer>> and <<Thief>>.

[CONT] Experience When you have a “Steal Success…? Chris” in your Level Area, this card gets -1 Level in your Hand.
[AUTO] When this card is played from your Hand to your Stage, and you have four or more other <<Adventurer>> characters, you may send one <<Adventurer>> character from your Waiting Room to your Stock.

Freeze
Yellow Event, Level: 1, Cost: 1, Trigger: None.

When your Level is 2 or lower and your opponent is Level 1 or lower, you may discard 3 cards from your Hand to your Waiting Room. If you do, place this card to your Level Area, and start a new turn.

“New Possibility” Aram
Red Character, Level: 3, Cost: 2, Power: 9500, Soul: 2, Trigger: 1 Soul
Traits: <<Mana>> and <<Weapon>>.

[AUTO] When this card is played from your Hand to your Stage, draw up to 2 cards, then discard 1 card from your Hand to your Waiting Room.
[AUTO] [Climax Combo] When this card declares an attack with the Climax “The Light That Shines In Darkness” on your Climax Border, choose up to one <<Mana>> character from your Waiting Room, place it to your Stock, choose up to 1 card from your opponent’s Waiting Room, place it to the top of his Deck, and this card gets +1000 Power until the end of turn.
[AUTO] (4, Discard 2 cards from your Hand to your Waiting Room) When this card declares an attack, if it’s the 3rd Attack of this turn, and you have four or more other <<Mana>> characters, you may pay the cost. If you do, place this card to Stand.

The Light That Shines In Darkness
Red Climax, Trigger: Comeback.
(When this card is triggered, you may choose one character from your Waiting Room, and return it to your Hand.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

“If The Future” Kokoro
Red Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Police>> and <<Mask>>.

[AUTO] (1, Place the top card of your Deck to your Clock) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose one <<Police>> character from your Waiting Room, and return it to your Hand.

“If The Future” Arsene
Blue Character, Level: 0, Cost: 0, Power: 1000, Soul: 1, Trigger: None
Traits: <<Phantom Thief>> and <<Mask>>.

[AUTO] When this card is played from your Hand to your Stage, reveal the top card of your Deck. If that card is an <<Phantom Thief>>  character, add it to your Hand, then discard 1 card from your Hand to your Waiting Room. (Otherwise, return it to it’s original position.)
[ACT] Brainstorm (1, Place this card to Rest) Overturn the top 4 cards of your Deck and place them to your Waiting Room. For every Climax amongst those cards, search your Deck for up to 1 <<Phantom Thief>> character, show it to your opponent, add it to your Hand, then Shuffle your Deck.

March 30th, Card of the Day

Giant Toad
Red Character, Level: 0, Cost: 0, Power: 4000, Soul: 1, Trigger: None
Traits: <<Frog>>.

[CONT] For every Marker underneath this card, this card gets -2000 Power.
[AUTO] When this card Reverses it’s opponent in Battle, look at the top card of your Deck, then place it face-down underneath this card to serve as a Marker.

Cabbage
Red Character, Level: 1, Cost: 0, Power: 3500, Soul: 1, Trigger: None
Traits: None

[CONT] You may place as many cards with the same name as this card into your Deck.
[AUTO] During the start of your Climax Phase, this card gets Power +X until the end of turn, where X is the number of other “Cabbage” characters you control multiplied by 2000.
[AUTO] Whenever any damage dealt by this card is cancelled, you may place this card to your Stock.

“Dark Purple Mist” Beldia
Red Character, Level: 1, Cost: 0, Power; 4000, Soul: 1, Trigger: None
Traits: <<Dead>> and <<Weapon>>.

[AUTO] (1, Discard 2 cards from your Hand to your Waiting Room) When this card is played from your Hand to your Stage, you may pay the cost. If you do, choose up to three Level 0 or lower characters from your Waiting Room, and play them onto separate Borders on your Stage.
[AUTO] (Discard 1 <<Dead>> character from your Hand to your Waiting Room) During the start of your opponent’s Draw Phase, if this card is on your Center Stage, you may pay the cost. If you do, choose one of your opponent’s Cost 0 or lower characters; it gets the following ability until the end of turn.
“[AUTO] At the start of the Encore Step, place this card to your Waiting Room.”

“Spell Chanting” Megumin
Red Character, Level: 1, Cost: 0, Power: 5500, Soul: 2, Trigger: None
Traits: <<Adventurer>> and <<Magic>>.

[AUTO] During the start of your Encore Step, when this card is on your Center Stage, your opponent reveals the top card of his Deck. If that card is a Level 3 or greater character, your opponent may play it onto any Border on his Center Stage. (Otherwise, return it to it’s original position.)

“Covered In Sticky Fluids” Aqua
Blue Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Adventurer>> and <<Goddess>>.

[AUTO] When this card is Reversed in Battle, send the top two cards of your Deck to your Waiting Room. If those cards are Level 2 or greater, you may place this card to your Stock. (Climaxes are treated as Level 0.)