May 6th, Card of the Day


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Elly’s Counterattack
Green Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>> and <<Book>>.

[CONT] Experience When the total Level of the cards in your Level Area is 6 or greater, this card gets +1500 Power.
[AUTO] (2, Discard two <<Detective>> characters from your Hand to your Waiting Room) This ability can only be activated once per turn. During the turn this card was played from your Hand to your Stage, when the character at the Middle Border of your Center Stage declares an attack, you may pay the cost. If you do, place this card back to Stand.

(This is a fairly interesting restand ability with an innovative little condition – you can either attack with Elly at the sides, then have your Middle character attack and restand Elly by paying her cost, or you can have Elly as your Middle character and have her restand as soon as she attacks. Either mode has their own pros and cons.)

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Exceptional Combination, Alice & Kazumi
Green Character, Level: 1, Cost: 0, Power: 5500, Soul: 1, Trigger: None
Traits: <<Detective>>.

[CONT] For every other “Exceptional Combination, Alice & Kazumi” you control, this card gets +1000 Power.
[AUTO] When this card is Reversed in Battle, you cannot activate any “[AUTO] Encore” abilities until the end of turn. (This is inclusive of the [AUTO] Encore (3) in the rulings.)

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“Little Devilish Girl” Kuro
Red Character, Level: 1, Cost: 0, Power: 5000, Soul: 1, Trigger: None
Traits: <<Magic>> and <<Weapon>>.

[AUTO] (1) When this card Reverses it’s opponent in Battle, and the Climax “Rho Aias” is on your Climax Border, and you have four or more other <<Magic>> characters, you may pay the cost. If you do, choose up to 2 <<Magic>> characters from your Waiting Room, and return them to your Hand.

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“Tracing Noble Phantasms” Kuro
Red Character, Level: 2, Cost: 1, Power: 4000, Soul: 1, Trigger: 1 Soul
Traits: <<Magic>> and <<Weapon>>.

[CONT] Assist All of your characters in front of this card gets +1000 Power.
[AUTO] (Place this card to Rest) When the Climax “Rho Aias” is played onto your Climax Border, you may pay the cost. If you do, place the top 4 cards of your Deck to the bottom of this card to serve as Markers.
[AUTO] During the start of your opponent’s Draw Phase, place all Markers underneath this card to the Waiting Room. If there are any Level 0 or lower characters amongst them, this card gains the following ability until the end of turn.
“[CONT] You do not take damage from the [AUTO] abilities of your opponent’s characters.”

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Broken Phantasm
Red Event, Level: 2, Cost: 1, Trigger: None.

When you do not control a character with “Kuro” in it’s name, you cannot play this card from your Hand.
When you have two or more Climaxes in your Waiting Room, choose one of your opponent’s characters; it gets -3500 Power until the end of turn, then choose one of your <<Weapon>> characters, it gets +3500 Power until the end of turn.

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Rho Aias
Red Climax, Trigger: 2 Soul.

[AUTO] When this card is played from your Hand to your Climax Border, draw a card, and choose one of your characters; it gains +2000 Power and +1 Soul until the end of turn.

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