February 9th, Card of the Day


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“Officer” Joseph
Yellow Character, Level: 3, Cost: 2, Power: 8500, Soul: 2, Trigger: 1 Soul
Traits: <<Modified>>.

[CONT] When you have two or more “Officer Joseph” in your Waiting Room, this card loses -1 Level in your Hand.
[CONT] If all of your characters have the <<Modified>> trait, this card gains +1500 Power, and the following ability.
“[CONT] This character cannot be chosen as a target for your opponent’s effects.”
[AUTO] When this card is played from your Hand to your Stage, you may place the top card of your Clock to your Waiting Room.

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“Member of Annex 1” Joseph
Yellow Character, Level: 0, Cost: 0, Power: 2500, Soul: 1, Trigger: None
Traits: <<Modified>>.

[CONT] When you have no other characters, this card gains Level +1, and Power +1500.

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“High Combat Ability” Joseph
Yellow Character, Level: 2, Cost: 2, Power: 9000, Soul: 2, Trigger: 1 Soul
Traits: <<Modified>>.

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“Officer” Michelle
Blue Character, Level: 2, Cost: 1, Power: 5000, Soul: 1, Trigger: 1 Soul
Traits: <<Modified>> and <<Bug>>.

[CONT] During your opponent’s turn, all of your other characters gain Power +X, where X is the level of that character multiplied by 500.
[ACT] (2, Place this card to Rest) Return all of the cards in your Waiting Room to your Deck, then Shuffle your Deck.

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“Blast Ant” Michelle
Blue Character, Level: 1, Cost: 0, Power: 4500, Soul: 1, Trigger: None
Traits: <<Modified>> and <<Bug>>.

[AUTO] This ability can only be activated once per turn. When you have an [ACT] ability, this card gains +1500 Power until the end of this turn.
[AUTO] Encore (Discard 1 character from your Hand to your Waiting Room).

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TERRAFORMERS Here And There
Red Climax, Trigger: 2 Soul

[AUTO] When this card is played from your Hand to your Climax Border, draw 1 card, and choose one of your characters; it gains +2000 Power and +1 Soul until the end of this turn.

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Feathers Arrive! Alice & Kazumi
Yellow Character, Level: 2, Cost: 2, Power: 7500, Soul: 2, Trigger: 1 Soul
Traits: <<Detective>>.

[CONT] Experience When the total level of the cards in your Level Area is 3 or greater, this card gains +1000 Power, and “[AUTO] Encore (Discard 1 character from your Hand to your Waiting Room).”
[AUTO] When you play the Climax “Feathers, Moving Out!” on your Climax Border, and this card is on your Center Stage, search your Deck for up to 1 <<Detective>> character, show it to your opponent, and add it to your Hand. Then Shuffle your Deck.

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Feathers, Move Out!
Yellow Climax, Trigger: 1 Soul and Shot.
(Until the end of this turn, when the damage of the character that triggered this card is cancelled, deal 1 damage to your opponent.)

[CONT] All of your characters gain +1000 Power, and +1 Soul.

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