CRUSADE System – Sunrise Set 14 *Teaser w/ translation* –


First off sorry for the long delay in the Crusade updates, we had some minor issues that had to be settle. Well now, with the advent of Sunrise Crusade Set 14, here’s the list of spoiler cards which have been revealed so far. With Zegapain seemingly reaching the epic conclusion of it series, i wonder what will the next Sunrise expansion bring? And before I forget, give a big welcome for the new series making its big debut: The Big O!


2-5-2
Zegapain Altair (Maihama Shining Ocean Punch)
Ace(2), <[3.5]> Switch [Altair]
(Auto B): When this card enters the field, remove all your QL coins, then put the same number of QL coins onto this card.
Own Damage Step <R>: When this card is in the battle area, move cards from opponent’s deck to his lost card pile until his Lost card pile has X cards. X is equal to the number of QL coins on this card.
5/2/4
Holonic Loader, Custom Machine [Sogoru Kyo], M Size

3-4-1
Order Buckler
Ace(1), Swift Strike
(Auto D): When this card is destroyed by its own effect, Destroy 1 opponent’s unit that has taken Negative Battle Modifiers.
(Defense Step) <1 Each>: This card gains +0/+0/-2 until the end of the turn. If so, 1 Opponent Unit Clashing with this card gains +0/+0/-2 until the end of turn.
4/1/4
AT, Custom Machine [Teitania da Montewells], S size

2-6-0
Antizega Mindea
Ace(2), Assault
(Auto D): Every time this card moves to a Battle Area, Place a Portal Chip <UNIT, Assault, Battle Power 1/1/1> in the same Battle Area as this card.
(Own Battle Phase) <R>: Move this card to 1 battle area in any position in the squad.
6/2/6
Gards-Orm, Custom Machine [Abyss/Sin], M Size

2-3-0
Burglarydog
Ace(1), Assault
(Defense Step) <R>: If this Card’s combined Battle Power is 10 or higher, deal X damage to the Opponent’s squad clashing with this card. X is equal to half of this card’s Battle Power. The damage is dealt the same how Battle Damage is Dealt.
3/1/2
AT, S Size

3-4-0
Yehl
{Co-op [Sogoru Kyo] +0/+0/+1}
(Battle Phase) <1> Set 1 of your character on the unit this card is set on to. (a unit can set 2 characters with this effect)
(Battle Phase) <1> Set this card onto a Unit with Character set on. (a unit can set 2 characters with this effect)
2/2/2
Zegapain Series, Female, Child, Celebrant, Alias [Misaki Shizuno]
2-4-1
Teitania da Montewells
(Auto B)When this card is played put a +1/+1/+1 coin on this card.
(Battle Phase) <1> Remove a +1/+1/+1 coin from this card, if so, negate the destruction of this card’s set group.
2/0/0
Votoms Series, Female, Adult, Nextend

1-4-0
Hidden “Arm”
(Own Attack Step) Send X cards from 1 Lost Card Pile to the Junkyard, X is the combined value of Your Unit’s Pain.
1-3-1
Nextend
(Assign Phase) place a +1/+1/+1 coin on one of Your Characters.
Strengthen

2-3-0
Ryu Ninja Bakuretsumaru
Ace(1), Swift Strike, {Co-op[Sarutobi Sasuke]High Mob}
(Battle Phase): <0 each> When this card is clashing, choose one of this card’s battle power and -1 from it, in that case, choose one of this card’s battle power and give it +1 . The number of times this effect can be used in a turn is equivalent to the number of units on your field with [Trait: Ryu].
3/0/2
Ryu, Custom Machine [ Sarutobi Sasuke], S Size

1-6-1

1-6-1
Star Gaogaigar
Ace(3), Battle Assign, Assault, Switch [Gaogaigar]
{Co-op[Amami Mamoru] <[1.6] +1/+1/+1}
(Auto A) This card is unaffect by Your Opponent’s [Movement Restriction] effects.
(Battle Phase) <[1.6](1)> When this card is in the Battle Area, negate the play of 1 of your Opponent’s Unit’s Unresolved Effect.
6/3/6
Brave, Custom Machine[Shishioh Gai], L Size

1-3-0
Ryu Samurai Hayatemaru
Ace(1), {Co-op (Gesshin) +1/+0/+0}
{Battle Phase <1.4> (1) When this card is in your G zone, move this card to the front of one of your Ryu Squads in reroll Position (a Ryu Squad is a squad which consists only units with the Trait: [Ryu]}
4/0/2
Ryu, Custom Machine [Gesshin], S Size

Gouryujin
Ace(1), Assault, Iron Wall (1)
(Auto A): This card cannot have chacters set onto it.
(Battle Phase): <0 each> Scrap a unit card with “Name:Ryu” or “Name:Ryu” from your hand. In this case, deal 3 damage to 1 opponent unit clashing with this card. This effect can be done up to 2 times a turn.
4/3/5
Vehicle Robo, Super AI, M Size

1-3-0
Sarutobi Sasuke
Quick
(Auto B): When this card is played and fufils [Custom Machine Set], draw 1 card.
2/1/0
Ryu Knight Series, Male, Child

1-2-0
Usugi Mikoto
(Auto A) Player may use equip change twice per turn provided its for trait[Brave] units and once per step.
(Auto D): 1 of your Units with the Trait:[Brave] that enters the field by the effect of switch gains +1/+1/+1 until the end of turn.
0/0/0
Gaogaigar Series, Female, Adult

1-3-0
Gesshin
{Battle Phase<1.3>(0): When this card in your G, set this card onto a unit that can fufil [Custom Machine Set] with this card.
2/0/1
Ryu Knight Series, Male, Child

2-4-1

Symparate 200

(Battle Phase) look at the top 7 cards of your deck. choose any of your card containing the name [竜] or [龍] and pull it out in reroll. In this case choose 2 of your unit with the trait vehicle robot and containing the name [竜] or [龍] and send it back to your hand.

3-6-0

J-Decker (J-Buster Rifle Mode)
Ace (2),  Battle Assign,  Resonance [Synergy Yuuta +1/+1/+1]
2.6 Equip Change J-Decker
(Auto A) This card cannot set characters
(Auto D) Deal 3 damage to 1 unit that become clashing with this card.
5/4/6
Brave, Brave Police, Chou AI, M-Size

3-5-1
King Gainer(Overfreeze)
Ace (2), Battle Assign, <[3.3]> Switch [King Gainer], {Co-Op[Gainer Sanga]: When this card is clashing and you have 3 or less Gs, this card gains Swift Strike and +2/+2/+2]
(Any): <1.4(0)>: Scrap 3 of your Gs, in this case, skip the next phase of this turn.
5/2/5
Overman, Custom Machine [Gainer Sanga], S Size

2-5-0

Build Tiger
Ace(1) Trample [Synergy Yuta +1/+1/+1]
(Auto B) (1.3) When this card is in your hand during your own turn assign phase, bottom deck 3 of your unit with 2 tnp and the trait brave police. In this case, this card enter the field in reroll, when you do this deal 1 opponent unit 5 damage.
(Auto A) This card cannot set characters.
5/0/5
Brave Police, Chou-AI, M-Size

2-3-1
Power Golem
Ace(1), Quick Battle, Assign
(Auto B): When this card is played, it gaints +2/+0/+0 until the end of turn.
3/0/3
Overman, S Size
3/0/3

2-4-0

Shadowmaru
Ace(1), Quick, [Synergy Yuta +1/+1/+1]
(Auto A) This card cannot set characters
Battle Phase (0) When this card is in a squad with only 1 unit, and clashing with squad that does not possess quick, swift strike or high mob. until end of the step. all squads in this card area is treated as not clashing.

Brave Police, Chou AI, S-Size

1-3-0
Anna Medaiyu
(Auto D) When this card sorties for attack, heal your nation by 2.
(Auto D) <1.3> When you place a card which originally has the Trait: [Overman] in the G zone, move 1 unit in the junkyard with the Trait: [Overman] to your G zone.
0/0/0
King Gainer Series, Female, Child

Onoe Seia 1-2-0

(Auto D) When an ally unit enter the field except via play, you may look at the top 5 card of your deck, choose 1 [Macrane] and pull it out to the field in roll.
Anytime (R) All of your [Macrane] or 1 of your [Build Tiger] gets +1/+1/+0 until the end of the turn

2-3-0
Father’s Farewell Gift
(Battle Phase): 1 of your units gains the following text until the end of turn:
[(Any)<1>If you have 3 or less Gs, negate the destruction of this card.]
Rebirth

2-4-0

Sacred Knight & Fei
Ace(2), Link, Boost, Battle Assign, Resonance, High Speed Battle
(Own Attack Step)<0> Gain a Darkstone Coin. In this case, on top of gaining +3/+3/+3 until the end of the turn you may reroll this turn. You lose the game if you have 3 or more Darkstone coins at the end of the turn.
4/1/4
Sacred Power, Lightstone, Combi, Alias [Sacred Knight/ Fei], S size

3-6-1
Big O
Ace(3), Battle Assign, Switch [Big O]
(Auto D): all players, at the start of their turn, set 1 of their hand as a set card without text onto this card.
(Defense Step):<1> Scrap 2 of your own set cards, in this case. destroy 1 X TNP and below enemy unit clashing with this card. X is the number of set cards on your side of the field (when you activate this effect).
6/1/6
Megadeuce, The Big, Custom Machine [Rojer Smith], L size


1-2-0
Aiba Ruri
Link, [Co-op: (Sacred Arma) +1/+1/+1]
(Auto D): When you remove Lightstones, heal your nation by 1, then gain 2 Lightstones.
0/0/0
Sacred Seven Series, Female, Child, Sacred Power

1-3-0
Beck Victory Deluxe
Quick
(Auto B) When this card is played, set the top card of your Nation onto this card as a set card with no type.
3/1/3
Megadeuce, Custom Machine [Jason Beck], L Size

1-4-1
Professor Kenmi
(Auto B) When you play this card, gain 1 Darkstone coin. You lose the game if you have 3 or more Darkstone coins at the end of the turn.
1/0/3
Sacred Seven Series, Male, Adult
2-4-0
R. Dorothy Wayneright
(Auto A): All units with set cards that are not characters gain +1/+1/+1
(Any): <0> Move 1-2 set cards that are not characters from 1 of your units to another 1 of your units.
2/0/1
Big O Series, Female, Child

0-2-0

Unchanging Bonds

{Any<R>: Until the end of the Phase, the color of this card’s G Symbol is changed to one of the colors of one of your G.} (Opponent’s Resolution Step): if there is a non-clashing opponent squad. this turn your nation can only take up to 4 damage.

2-3-0

Big O, Its Showtime!

(Any): During this turn, all of your set cards produce 1 black G. Expansion

1-4-0
Eumenides
Boost
(Auto B) When this card is played, set the top card of your Nation onto this card as a set card with no type.
4/1/4
Megadeuce, L Size

1-5-1
Genryujin
ace(1), Assault, Iron Wall (1)
(Auto A): This card cannot have chacters set onto it.
(Battle Phase): <0 each> Scrap a unit card with “Name:Ryu” or “Name:Ryu” from your hand. In this case, 1 roll opponent unit clashing with this card. This effect can be done up to 2 times a turn.
4/3/5
Vehicle Robo, Super AI, M Size

2-2-0
Drillboy
(Auto B): If you play down this card when you don’t control a “Macrane”, look at your whole nation. look for 1 “Macrane”, put it out in roll. shuffle your nation afterwards.
Brave Police, Super AI, S Size
3/0/2

Well thats it from us folks, it has taken quite some time as there were some pics that took forever to translate and some language issues that has caused the team to blow up many times. Enjoy set 14 and await our next post of AQUARION!!!

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    • Fukomaster
    • February 27th, 2012

    Good job but do you do full translations of sets?

    • We do actually. But it is in the midst of work, our team is firstly doing the rule book to iron out the ruling and wht not, afterwhich we would do the translation of the cards of every series.

        • Fukomaster
        • February 28th, 2012

        cool thanks for your hard work

      • Though, you might want to take a look at this place http://crusadescardgame.wikia.com/, we are in the midst of working the templates and wht not. But if you are willing to help in the future, we are more than happy to accept you as part of the wikia team

    • Fukomaster
    • March 5th, 2012

    most of the serise have being tranlated in english in the gundam war central it would be wise to start on the new set and save time but is there any other forums to talk about crusade?

    • At the moment, we are planning to make a forum as well for all Crusades as well. But due to our workload for translations, we have been pushing the forums to a later date. But we will look into that ASAP

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