The Final Decision Is To Wear It! Ryuko
Red Character, Level: 3, Cost: 2, Power: 10000, Soul: 2, Trigger: 1 Soul
Traits: <<Clothes>> and <<Weapon>>.
[AUTO] When this card is played from your Hand to your Stage, you may choose one “Junketsu” from your Waiting Room, and place it into your Memory. If you do, choose one “Ryuko’s Best Get-Up, Senketsu” from your Waiting Room, and place it face-down underneath this card to serve as a Marker.
[AUTO] (1, Reveal 1 <<Clothes>> character from your Hand, and place it face-down underneath this card to serve as a Marker) When this card is Reversed in Battle, you may pay the stated cost. If you do, place this card back to Rest.
[AUTO] (2) During the start of your Encore Step, you may pay the stated cost. If you do, deal X damage to your opponent, where X is the number of Markers underneath this card. (Apply damage cancellation as per normal.)
Ryuko’s Best Get-Up, Senketsu
Red Character, Level: 0, Cost: 0, Power: 1500, Soul: 1, Trigger: None
Traits: <<Clothes>> and <<Blood>>.
[AUTO] When this card is played from your Hand to your Stage, choose one of your other characters with a Marker underneath it; it gains +1000 Power until the end of this turn.
[AUTO] When this card is Reversed in Battle, and the level of this card’s Battling opponent is Level 0 or lower, you may place that character to Reverse.
Red Event, Level: 1, Cost:1, Trigger: None, Icon: Counter.
(Counter) Choose one of your <<Clothes>> characters; it gains +3500 Power until the end of this turn.
TL Note: It has the exact same name as the other Blue Junketsu event with Satsuki’s picture on it. Which means, you can only play a total of 4 of any combination between the two variations.
“Undying Friendship” Kengo
Green Character, Level: 2, Cost: 1, Power: 8000, Soul: 1, Trigger: 1 Soul.
[CONT] When you have 7 stock or higher, this card gains +2000 Power.
“The Beginning Of The End” Kyousuke
Yellow Character, Level: 1, Cost: 1, Power: 3000, Soul: 1, Trigger: 1 Soul
[CONT] Assist All of your characters in front of this card gains Power +X, where X is the number of characters you have with Assist abilities multiplied by 500.
[AUTO] During the Attack Phase, whenever you or your opponent returns a character from your respective Waiting Rooms back to your respective Hands by your own abilities, that player discards 2 cards from his Hand to his Waiting Room.